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Game Incoming Blog
20th February 2023
Sat down to do the Screenshot/Logo/Icon/YouTube/etc stuff last night, and just couldn't bring myself to do it.

-=-=-

After spending hours and hours trying to figure out what the "Evil bad hurry-up" element of High Hoops should be, I eventually decided to just make a SpikeDislike style combo system.
The game now feels just about right, and I think it's ready to upload, but my just wasn't in the space to do the whole kerfuffle last night. Which is a shame, because now I have a "0 games this week" for last week, in my AGameAWeek Spreadsheet.
Booooo, hisssssss!!!

*tsk* Lazy Jay.
I'll go off and do it all now.

Meanwhile


Oh no, now it's time to make the next game!!!

I.I. .. Captain!
Ignorant?
Innocent?
Igloo?
Irradiated?
If you've any suggestions what I-Words might work in a game, pop 'em in the comments.

Meanwhile, Meanwhile...


Whilst coding away in GotoJSE in Safari, I was also letting Firefox run an instance of the Textual Inversion Training thing.
I fed it a few Platdude Pixelart images, and although it kinda got the idea, it's just ended up drawing a whole bunch of random squares.
.. Is that what I do!?!
Hmmm..

I tried feeding it Platdude on his own, but I don't think it recognised Platdude as a "Person", and instead ended up drawing more squares.

*shrugs*


"A hedgehog riding a scooter through a busy town centre. Detailed Matte Painting." by #DrawThings
Left = Normal : Right = with added "platstyle"

I might give it another go, later today, and see if I can come up with a better result.
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