New games every week!
Almost There.. Blog
11th February 2023
Just a few tweaks to do to this week's game, and we should be good to go.

-=-=-

This week's game has been written in GotoJSE, so is nice and simple enough, but I've used a ton of the Blend function throughout, so I expect there to be oodles of slowdown issues on anything but a top-end system.
That's still one of the biggest drawbacks with.. .. well, ALL of my current engines, if I'm honest.
I really do need to get a grasp on how to do WebGL properly, in a way that ends up suitably speedy when things get complicated.

On the other hand, some of the lovely visuals in this weeks game are ONLY possible because I'm drawing to canvas buffers.
I wonder if that's even doable if I'm using WebGL?
I expect there might be complicated frame-buffer delays if I try to redraw a canvas instantly to the WebGL environment.
Hmmm..



Anyway, just a few tweaks to the game, and it'll be ready to go.

Maybe later today!
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