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Finishing Touches Blog
3rd October 2022
I want to add a big option to the "Click to Start" screen, before the game's ready to go.

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Playing on an iPhing, the game will mute any music you've got playing, as soon as the game starts, and every single time you start a new round.
For this reason, I've decided to split the "Click to Start" screen into two halves. If you tap one half, it'll mute the music, so you can carry on with whatever music the player would prefer, instead of having to listen to the repetitive ALChoons all the time.
Seems like the best place to put such an option, if I'm honest, as it's literally right as you're starting. It puts a stop to any chaos, well before it's had a chance to impact the game.

Other than that, there's now a hamburger menu option button up on the top right of the main menu, hit that to allow you to turn the FPS display off and on, switch off Parallax motion, and turn on Colourblind mode. All three from an easy little menu system.
That'll be where the credits end up, so I need to find a good layout to include the options, as well as space for logos and whatnot.

On the main menu, I also think I'll reduce the text-wordiness a bit, and reduce those down to icons, or at the very least, pre-rendered coloured rectangles with text on them.

Definitely getting close to that release, now.

Current test is at Index 7L but is actually now uploaded as the main SpikeDislike.com page, too. Woot!


"The day the music stopped. A watercolour street painting." by DallE
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