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Ideas and Lack Thereof.. Blog
8th April 2022
Started a SmileBASIC game, yesterday..

-=-=-

Endless scrolling cave. Ship goes up and down. Dodge the walls.
It's an incredibly simplistic game, and has next to no redeeming features other than it's a nice endless scrolling routine making use of overlayed bitmaps.

I'll finish that off, later today.
I've had to dig through my list of previous games, though, because it certainly feels like I've done this game before.
Hmmm...

Meanwhile..


You know when you randomly have a crazy game title pop into your head and don't know what to do with it?
"Draggle Spobs"

*shrugs*
I'm imagining some sort of little dragon, like the Bubble Bobble dragons, and maybe the Spobs would be colourful collectables?!
No idea.
I tried feeding the title into that Text->AI->Art thing, and this is what it came up with.

Which is at least happy and colourful, so there's that..
!!

Look out for whatever I make of that in the next week or so! Or not.. Who knows!

Meanwhile, Meanwhile...



Can't come up with any nice graphical backgrounds that would be drawable "Amiga Fast" for this, but ..

Look
Framework Menu!
\o/yeay\o/

It's got the Top 10 and Last 10, and the game's Title.
Everything important in a typical AGameAWeek game.

It could do with a great big icon, too.
I *think* that's do-able.

It also saves the high scores, but only if you quit the game with the escape key.
"Blitz Mode" disables pretty much all the Amiga's OS whilst the game's running, so you can't load or save anything. You can toggle back to Amiga Mode, to allow file access, then hop back to the game, but that results in the screen flipping back and forth and things not being smooth and silky.

There's a "QAmiga" command.
Not sure if that's the solution to this particular issue. Will have to investigate!

Still learning!
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