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Amiga Plans Blog
2nd April 2022
Spent a while thinking ahead for future Amiga games.

-=-=-

Oddly, I'm finding myself looking at the SmileBASIC list and wondering if I should follow the same sort of games.

In SmileBASIC my second game was Flappadiddle, and ... honestly, that'd work great on the Amiga.

Next is Space Popcorn, though, and ... Yeah, that's not happening, is it!!
I have the ability to work with around about 8 hardware sprites, and Space Popcorn needs.. ... A couple more than that!

Blockman Gets is after that. That'd work! Sure! Though the little dots wouldn't be able to hop about, and would instead be static on the screen. But .. it'd work though!

Centipong? ... Not as the chaotic mass of bouncing pods.

.. So, just from the top of that list, I think I've enough games to work on.

As with SmileBASIC, the first game is SpikeDislike and that's always been somewhat barebones while I figure out how to use a language, but for future games I should probably write some sort of Framework, so that's likely what'll happen next.
Build up a nice framework, add in all the features you've come to expect, and then start making a huge mountain of games until the people over at the EAB forum get sick of the sight of me.
\o/yeay\o/

But don't forget AGameAWeek-Main, Jay!
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