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Absolute Chaos Blog
6th December 2021
I HAD originally decided to take the month off from doing SmileBASIC games.

-=-=-

For starters, I'd planned out the Advent Calendar games with their archive numbers all lined up.
But apparently I'm a sucker for continuously coding, and as such, I've ended up with another bloomin' game to add to the collection, whether it fit in or not.
I've then had to shuffle all the future Advent games up a little bit, and that took a good few minutes, clicking each folder and renaming it.

Why can't I batch-rename a bunch of folders, with a simple "Add 1 to the third number in the string" request?
... Actually, I can see that being slightly more complicated than it oughta be. You'd end up with a giant sprawling GUI that takes up about 3Gb and fills multiple desktops, just so you can manage to account for every possible renaming style.
Yeah, maybe not.

Meanwhile


I didn't get anything done on the Pixel Painter again yesterday, mostly because I was continuing to faff about with the Lizards game.
Hmm..

Today, I'll focus on that, I think.
The basic engine has already been used for the past few "_hi" versions of the Platdude Pixelart Desktops. Today's is a bit more blurry than I'd like, so I definitely need more definition in the end result. Maybe outlines would help, but then I'd have to "trace" the outline of an upscaled pixelart, and I'd rather not have it end up being too blocky. That kinda defeats the point.

Maybe trace while it's small, then do some kind of fancy upscaling to smooth it out?
No idea how well that'd work.
*shrugs*
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