Another night watching much-missed TV.
I think I've caught up with the pile.
But over on YouTube more videos appear.
I guess I'll be watching a while.
Laziness taking control of me.
I need to get back into action.
I've tried, but have failed to do anything good.
Or at least, to my own satisfaction.
Keeping all the bots away,
I fill the robots text file.
But some of them aren't bothered,
and ignore it for a while.
I wish that the iPhone had buttons.
My games don't work well with just swipes.
Jumping and shooting and running through mazes,
And hiding from creatures in pipes.
Another iOS release.
That's 6 of them this year.
None of them are selling well.
My art style sucks, I fear.
Finally the task is over.
A hundred levels tested.
Time to start work on the next game.
But first I must be rested.
Listening to my music collection.
I seem to repeat the same tracks.
It's not that I love these tunes that much,
But nothing else attracts.
So much music done.
The list is insane.
Tunes for the Pulpish,
And more for the game.
The engine now flows so wonderfully well,
But the full game is not yet complete.
Music and testing and other such things,
And I'm cramming it all in a week.
The game's running smooth,
And the Sheep runs quite well.
But now to make levels,
That are difficult as hell!
Recording things is hard to do,
The iPad went and bailed.
I thought my footage would be saved,
but in the end it failed.
The game runs quite well,
As the sheep leaps around.
His feet tap away,
When he runs on the ground.
Sheepy is Happy.
He shows up at night.
Dodging all the spikes,
He continually goes right.
Changing my game plan.
The idea seemed good.
But there was another game hiding,
Under the game's hood.
Listening to Radio One, today.
Something I've not done in years.
Music and DJs from radio's past.
And Jingles to perk up your ears.
I watched a new program, last night.
Then watched the next show after that.
Another one down, and then just one more.
Twelve episodes later, I needed a nap.
Uploading a new game to Apple,
There's perils and pitfalls galore.
Some messages warn about things I should fix,
Whilst others, I simply ignore.
Although the game's out,
on both Windows and Web.
The iPhone edition,
needs more tweaking instead.
Another day passes,
Another milestone hit.
A thousand little Pixelarts,
And just a few are shit.
Today's the day for testing things.
I hope it all works out.
Uploading games should work ok,
Yet somehow I have doubts.