A brand new game
for Windows, HTML5, iPhone, Android TV and more,
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unless exhausted!
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Blog


Although, when I say "Bitmap Fonts", it's more fundamental sprite functionality!
But I'm doing it to the bitmap font, so that's what gets counted..

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Views 17, Upvotes 3, 30th October, 2017
2018 Framework
Blog


Another basic task undertaken.

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Views 73, Upvotes 3, 30th October, 2017
2018 Framework
Blog
Yesterday's framework test seems to have gotten negative reviews, with a common .dll issue cropping up along the way.
I've uploaded a quick fix, this morning, so if you'd like to give it a whirl, be sure to let me know how well it works.

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Views 17, Upvotes 2, 30th October, 2017
Daily Blog , 2018 Framework
Blog
Spent most of this morning rewriting bits of the basic Image Loader, to work with Spritesheets instead of individual sprites, and then additionally to fix the filename stuff.
A few basic errors have also been implemented.

I'm near enough ready, now, to start working out the Threading stuff, but for the sake of testing, here's the latest download.

Starting to get slightly larger, now, since it also includes 2 images, but otherwise everything's at a more or less maintainable size.
.. I think!

As always, be sure to let me know if it works for you.
Thanks.
Views 12, Upvotes 1, 29th October, 2017
Daily Blog
Blog

Notebook


I've added another page from my old Notebook onto the Patreon page, for Subscribers. If you'd like to take a peek at some random GameDev notes and scrawls from about 15 years ago, that's the place to look!!

Developments


Remarkably, loading a png wasn't all that hard.

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Views 16, Upvotes 3, 29th October, 2017
Daily Blog , 2018 Framework
Blog


Boy, that took some doing!!

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Views 17, Upvotes 1, 28th October, 2017
2018 Framework
Blog

Lack of Developments

Seriously, though. How broken could it possibly be!?

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Views 19, Upvotes 3, 28th October, 2017
Daily Blog , 2018 Framework
Blog
Having finally decided that Emscripten is definitely broken, and/or just not doing what it's meant to be doing, I've hit a bit of a roadblock with the new Framework.

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Views 23, Upvotes 5, 27th October, 2017
2018 Framework
Blog

Developments


After spending hours, yesterday, trying to get Emscripten's OpenGL GLES 3 to draw a single triangle, I'm starting to wonder if it even actually works..
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Views 21, Upvotes 5, 27th October, 2017
Daily Blog
Blog
It's taken me all bloomin' day to find a way to get Emscripten's "C++'ish" compiler to compile, again.

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Views 20, Upvotes 1, 26th October, 2017
2018 Framework
Blog
When it's a C++

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Views 68, Upvotes 2, 26th October, 2017
Daily Blog , 2018 Framework
Blog
An unexpected addition to the comments, as @RSKGames decides to give us a lovely "Top 15 Games of the Year" list!
Thanks :D

As we have come to the end of games this year, following is my top 15 (10 was not enough so 15) AGAW games this year.


15. Pigeon's Treat


Flappadiddle's cousin with limitted flytime.


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Views 125, Upvotes 9, 25th October, 2017
2017 Review
Blog
Each week, Player's pass their thoughts on the crazy random games I make, and I go over their comments, commenting on their comments.
It's a Comment-o-Rama!
If you want to join in. Comment!!

RSKGames

Overview: Endless dungeon exploration with huge amount of monsters to kill. All the monsters have escaped from the ''The Dangerous World of Castles''(TDWOC) to inhabit the dungeons.


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Views 26, Upvotes 3, 25th October, 2017
Player Thoughts
Blog

Developments

Last night I did a lot of work on the basic "Draw Rectangle" stuff.

The game script calls the Core script, which stores the draw command into a buffer, then later the System script is the one that actually draws the requested things onto the screen.

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Views 19, Upvotes 4, 25th October, 2017
Daily Blog , 2018 Framework
Blog


A few hours later, and this has emerged.

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Views 16, Upvotes 2, 24th October, 2017
2018 Framework
Blog
The simplest form of input is Keyboard input.
So, today I started to look into that.



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Views 15, Upvotes 0, 24th October, 2017
2018 Framework
Blog
After the hours (literally about 5 hours) of installing stuff, I finally got the basic android gradlew.bat file to compile, only to discover that that didn't actually compile the full thing, and instead just compiled the c++ stuff into a .jar file that Android Studio then had to take care of to compile it into an .apk.


View on YouTube

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Views 15, Upvotes 2, 24th October, 2017
Daily Blog , 2018 Framework
Blog
I've given up with Android for now. I'm going to carry on without it, and maybe in the future once I've regrown my hair, I'll be able to pull it out all over again, trying to get the bloomin' thing to work.

Meanwhile..

That'll be it running as a Mac.exe (or whatever a Mac app is, nowadays)

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Views 12, Upvotes 1, 23rd October, 2017
2018 Framework
Blog
So, time to kill my Monkey-X Android SDK.
I knew going in that this would be a chore, but blinkin' eck, that's an understatement!!

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Views 60, Upvotes 4, 23rd October, 2017
2018 Framework
Blog


The monsters return in this crazy dungeon romper.

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Views 119, Upvotes 8, 23rd October, 2017
Daily Blog
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