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Blog
  30th June, 2018
I haven't really got a goal in mind for this game, yet, and it's currently just a case of "Keep going, and avoid the gunfire".
It's quite fun to play, but there's no real sense of accomplishment.



Tonight and tomorrow will hopefully bring that into place.
Additionally, I'll probably give the player a health bar, since 3 lives really don't last very long in this game!!
Views 9, Upvotes 1, 30th June, 2018
570
Blog
  30th June, 2018


Enemy and Item spawning are now functioning, but I've yet to add any bullets to the strawberry's gun.

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Views 9, Upvotes 1, 30th June, 2018
570
Blog
  30th June, 2018
The new laptop was supposed to be arriving today, giving me yesterday to finish off most of the important pieces of this week's game.
Instead, the new laptop turned up yesterday, meaning I pretty much wasted the entire day playing Mr Reinstaller.

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Views 13, Upvotes 1, 30th June, 2018
Daily Blog
Blog
  29th June, 2018
What kind of baddies attack a fridge?!
What would be the arch rival of a chiller cabinet!??!

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Views 6, Upvotes 1, 29th June, 2018
Daily Blog , 570
Blog
  28th June, 2018


Not really 100% sure what's going on here, if I'm honest, but the game now features a pogo-stick-hopping refrigerator.
.. Because..
.. ... *shrugs*

Tomorrow I need to come up with a more interesting set of gameplay elements than "Try not to fall into the chasm".
Some proper enemies would help, I imagine.
Views 6, Upvotes 1, 28th June, 2018
570
Blog
  28th June, 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
Last month's collection can be found in this SoCoder Thread, but I figured it might be something entertaining to crosspost here, too.

Noodle Six



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Views 136, Upvotes 1, 28th June, 2018
Ramen , Zenpop
Blog
  28th June, 2018
: Download

Well, that doesn't sound right!!

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Views 10, Upvotes 1, 28th June, 2018
Daily Blog
Blog
  27th June, 2018
Progress : The ball has gone.
Now the main character hops up and down, instead.



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Views 9, Upvotes 1, 27th June, 2018
570
Blog
  27th June, 2018
In order to make the Bouncer format work properly, I'm going to need to give the player a different kind of control scheme.
I'm almost tempted to strip away the "constantly bouncing" form of the ball, and go for something more like Soccer Kid on the Amiga.

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Views 8, Upvotes 1, 27th June, 2018
Daily Blog , 570
Blog
  26th June, 2018
Each release brings a wave of thoughts and comments.
Let's have a peek at RSKGame's thoughts on this week's puzzle game.

You can Download The Link Janitor here.

@RSKGames

A very relaxing puzzle game with right mixture of difficulty with 225 levels.


Crikey. He's only gone and completed the entire game!!

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Views 47, Upvotes 1, 26th June, 2018
Reviewed , 569
Blog
  26th June, 2018
Last month, I subscribed to the ZenPop Ramen selection.
The box appears, then over the coming weeks, I review each of the noodles.
Last month's collection can be found in this SoCoder Thread, but I figured it might be something entertaining to crosspost here, too.

Well.. Guess it's time to eat...

Noodle Five



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Views 9, Upvotes 1, 26th June, 2018
Ramen , Zenpop
Blog
  26th June, 2018
My mind wanders back to a game idea, long long long ago.

Super Bouncer (2003!) never got off the ground because I knew I'd need really big levels, and I couldn't be bothered to make them!
(This is a running theme)

With my modern day proc-gen methods, I could probably get a decent random-path generator up and running to keep the game varied enough to be interesting.

Couple it with better collision detection (really, anything would be better than the old test version!) and it has the potential to be something vaguely decent.

I'll be making a start on that, today, and ... We'll see how it goes.

If you have any suggestions for things you think might make the game interesting, be sure to let me know.
Views 6, Upvotes 1, 26th June, 2018
570
Blog
  25th June, 2018


Link up for a happy robot!

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Views 156, Upvotes 1, 25th June, 2018
Daily Blog
Blog
  25th June, 2018
OK, the game's been "final" compiled and bundles are ready, so today will be all about uploads.

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Views 6, Upvotes 0, 25th June, 2018
Daily Blog
Blog
  24th June, 2018
Things certainly aren't "too" difficult, at least not up to the level of "Biscuit", but the variety of levels is much more interesting, and a few levels are a little more taxing than they were yesterday.
.. that only took half the day!!

Now I just need to finish the actual game, get a game title added, do logos and screenshots and start preparing the bundles.
.. basically, everything that I normally do on a Sunday, but haven't yet had time for.

Oops!
Views 5, Upvotes 1, 24th June, 2018
569
Blog
  24th June, 2018


I have NO IDEA how it happened, but at some point yesterday, the face on my Misfit Phase cracked.
I must've hit it, or something, but I really can't remember doing that.
Hmmm..

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Views 10, Upvotes 1, 24th June, 2018
Daily Blog
Blog
  23rd June, 2018

Getting close to the finishing line.

Tomorrow I need to think up a name, add some sounds, do the screenshots and icons and whatnot, and then we're ready for compiling.

First, however, I might see if I can make the levels a "little" bit harder.
There are a number of rock-hard levels, but they're few and far between, and the game doesn't push you onwards as a result.

Not sure if I can get any more out of the Level Generator, but .. I'd like to!!

Suggestions for a game name are welcome.
Views 8, Upvotes 1, 23rd June, 2018
569
Blog
  23rd June, 2018
Saturday.
Not feeling like everything's going to be done in the next couple of days!! Eeek!

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Views 9, Upvotes 1, 23rd June, 2018
Daily Blog , 569
Blog
  22nd June, 2018


I left the level generator to build me a decent number of levels, for a while, and have now got the game engine to load the level in, and display it onscreen in a half-decent way.

The next step is to draw some proper gfx, and come up with a nice new character for the game. .. Or should I use Roland again?! Hmm..
Views 10, Upvotes 1, 22nd June, 2018
569
Blog
  22nd June, 2018
I need to come up with a nice concept for the art style of this week's game.
Hopefully I can easily manage to do bog-standard sprite recolouring on the actual "path" tiles, but I'll have to draw all the different angles and things, for the turns they could take .. Urgh..
At least they're only one-way paths, and won't do crossovers or anything like that. That would be extra complicated!

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Views 8, Upvotes 1, 22nd June, 2018
Daily Blog , 569
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