A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog

Server Developments


For about an hour, yesterday, this site was inaccessible due to "Error 508 - Resource Limit Reached"
I asked the hosts what was up, but the reply wasn't all that helpful.. Or at least, they didn't specify what it was, that was using up all the resources.
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Views 60, Upvotes 4, 23rd September, 2017
Daily Blog
Blog

View on YouTube
Also available on SoundCloud

Developments

Quite a large chunk of gamedev done, yesterday, but worryingly nothing much to show for it!

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Views 65, Upvotes 6, 22nd September, 2017
Daily Blog
Blog
I'm now up to "Over 205 hours" in Zelda:BOTW

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Views 52, Upvotes 3, 21st September, 2017
Daily Blog , Gaming , Switch
Blog
Although I've had it on my iPhone for a few months, I hadn't yet seen what it does to iPad.
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Views 56, Upvotes 2, 20th September, 2017
Daily Blog , Ios Dev
Blog
Looks like I'm going to have to do some rejigging to allow my games to run properly on iPhoneX.
I thought my multi-res Framework could handle anything, but there's no accounting for Apple's "unique" resolutions.

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Views 53, Upvotes 2, 19th September, 2017
Ios Dev
Blog
I spent an alarming amount of time, yesterday, watching a bunch of Otakupunk's videos.

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Views 131, Upvotes 7, 19th September, 2017
Daily Blog
Blog
AntyApps.pl have posted a review for Thwackity Puttz on iOS.

Thwackity Puttz gets the award for "First of the new-age of AGameAWeek-iOS games to have been reviewed."
(I'll have to come up with a shorter title for that award!)

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Views 28, Upvotes 4, 18th September, 2017
Reviewed
Blog
The X's clash in this epic battle.

What will happen!?!
Time to find out!!

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Views 56, Upvotes 2, 18th September, 2017
Bytes
Blog

Developments


Aaah, GameDev!

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Views 56, Upvotes 1, 18th September, 2017
Daily Blog
Blog
I'm back to working on this little thing.



At the moment I'm not sure if it's fun, or just as difficult as crap!
*shrugs*
Views 20, Upvotes 3, 17th September, 2017
Bytes
Blog

Developments


Spent quite a bit of time, yesterday, tweaking elements of the Music Player.

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Views 19, Upvotes 2, 17th September, 2017
Daily Blog
Blog
Let's say there's 1,024 teams. Which there aren't, but let's imagine..

And let's say each team has 50 players.. Which it doesn't, but let's go crazy, here.

Each player has a name (128 bytes?) and then... say... 256 x 32-bit integer stats (256*4 bytes)
256 x 32-bit integers per player should be more than enough for incredibly detailed performance stats, as well as settings for "Create a character" type facial/body type stuff.

So, we're asking for 1024 bytes + 128 bytes for the name, which comes to 1,152 bytes.
(Note, although player performance stats might change over time, typically players don't change their names or facial features during the course of a season, but.. Let's assume those are in the save file, anyway, because the developers can't be bothered to check those stats which should already be in the ROM file!!)

1,152 bytes * 50 players = 57,600 bytes per team.
Multiply that by 1,024 teams = 58,982,400 bytes, or 56.25 Megabytes

Where the hell are they getting 5Gb save files from!?!?!?
Views 67, Upvotes 4, 16th September, 2017
Bytes
Blog

Developments


Everything is running smoothly in the new world of AGameAWeek!

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Views 52, Upvotes 8, 16th September, 2017
Daily Blog
Blog
If you'd like to contribute to the lifestyle of someone who makes a great number of freeware games, there are a variety of methods to do so.
Feel free to donate anything you feel comfortable with. Every little helps :D
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Views 107, Upvotes 7, 15th September, 2017
Daily Blog
Blog

View on YouTube
Also available on SoundCloud

Developments

Yep, I ended up coding the whole Comments section myself!

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Views 66, Upvotes 7, 15th September, 2017
Daily Blog
Blog

Developments


So, I guess that's the bulk of the new site working.

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Views 103, Upvotes 6, 14th September, 2017
Daily Blog
Blog
Comments are currently broken.
I can't merge the old Game Archive comments with the old Blog comments, because.. well, Disqus doesn't do that. Hmmm.
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Views 98, Upvotes 7, 13th September, 2017
Daily Blog
Blog
And with the push of a button, WordPress is gone.
AGameAWeek is no longer held on a WordPress script, and now runs on a self-written "AGameAWeek" script.
Blog, Games, Pixelart, Music and Poetry are all part of the new single script, although there are occasional trips to other scripts for things like the Music Player and the Pixelart Calendar generator.
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Views 25, Upvotes 5, 13th September, 2017
Daily Blog
Blog

Developments


Yesterday was spent shuffling a fairly large number of files.

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Views 31, Upvotes 2, 13th September, 2017
Daily Blog
Blog

Developments


I'm not far off the end of the long-haul.
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Views 100, Upvotes 5, 12th September, 2017
Daily Blog
Site credits : Jayenkai made this.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai