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Blog
I spent FAR too long working on a Triangle, yesterday.

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Views 43, Upvotes 4, 22nd November, 2017
Daily Blog
Blog
Been coding WAY too much, these past few weeks.
I needed another rest day!

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Views 20, Upvotes 4, 21st November, 2017
Daily Blog
Blog
As I dig my heels into the true Framework part of the Framework, there's still loads of bits and pieces to tackle on the ground floor.

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Views 21, Upvotes 5, 20th November, 2017
Daily Blog
Blog
So, after having read up on URL access for a couple of hours, I managed to get about 0% through it, yesterday.

I might actually end up trying to find a proper book on the subject, and having a good focused read-through. .. Although I imagine any book would probably focus on Win/Linux, and not the cross-platform usage I'm after.
I've really coded myself into a pickle, here!

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Views 54, Upvotes 3, 19th November, 2017
Daily Blog
Blog
I knew something annoying would crop up.
I just knew it!!

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Views 21, Upvotes 4, 18th November, 2017
Daily Blog , 2018 Framework
Blog
Today I've been working through what will and won't be part of the "Framework".
That is, what values and settings and functions should be "Framework", which should be "Engine" and which should be "The Game".

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Views 24, Upvotes 5, 17th November, 2017
2018 Framework
Blog

View on YouTube
Also available on SoundCloud, or the Pulpish AL Bum.

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Views 73, Upvotes 2, 17th November, 2017
Daily Blog , 2018 Framework
Blog
Yesterday was full of background tasks.
I added a HSV colour function, fiddled with line-thickness, got a vague "plot" working.
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Views 19, Upvotes 4, 16th November, 2017
Daily Blog , 2018 Framework
Blog
Yesterday was full of tweaks.
As I posted here, the Todo list is looking fairly complete, but this is still only the background engine for the new C++ framework.

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Views 22, Upvotes 3, 15th November, 2017
Daily Blog , 2018 Framework
Blog
Spent tonight going through my todolist, checking things off, and generally fixing a few things that aren't quite up to 100% yet.

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Views 24, Upvotes 3, 14th November, 2017
2018 Framework
Blog
I posted Benchmark 2 over on Socoder, yesterday.

You can Download the Benchmark here.

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Views 22, Upvotes 5, 14th November, 2017
Daily Blog , 2018 Framework
Blog
I struggled for about an hour with C Strings, or rather Char* strings.
They're a total pain in my backside, so at the start of the project I opted to do something that I thought would be "quite clever"

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Views 28, Upvotes 4, 13th November, 2017
Daily Blog
Blog
I probably shouldn't, yet, but I feel that things are at a decent enough point that I can make a start on things.

I still have oodles of things to add to the Engine, like proper load/save functions, and doing online URL requests for the online leaderboards.
And, of course, I've still not got the new engine running on iOS, yet. That definitely needs doing!

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Views 26, Upvotes 6, 12th November, 2017
Daily Blog
Blog
OK, a fair number of tweaks in the past few hours (and a nice big nap, too!)
I'm now running Ubuntu32Bit, and have recompiled the Benchmark test with (hopefully!) all the important libraries Statically Linked, thus apparently making for a more compatible ".exe"

You can grab the Benchmark Test here.

If it runs, let me know.
More importantly, if it doesn't, let me know!
Thanks, again, for any and all testing.
Views 52, Upvotes 1, 11th November, 2017
2018 Framework
Blog
Seems the crash in the Linux code was happening when it tried to stream a .wav file, so I had to rejig a whole bunch of stuff to get it working again.
After all of that rejigging, the Benchmark test now runs 100% on Linux, which is nice.

If you'd like to give the benchmark test a try, You can Download the test here as a .tar.gz.

The test has been compiled using GLFW3 and OpenAL, under Ubuntu 16.04 LTS, with the g++ command, because that's all I could currently get it working with!!

You'll no doubt have to set permissions and other gubbins to get the thing to run, but if you're a Linux user, you're probably already an expert at managing that kind of stuff. (I'm certainly not!!)

If you do try it, be sure to let me know if it runs, at all!!!
And if it does run, let me know the results from the debug.txt once it's finished.

Thanks for testing!
Views 51, Upvotes 3, 11th November, 2017
2018 Framework
Blog

Developments


The Benchmark thing from the other day starts running well on the Linux setup, but seems to crash after about 2 minutes..
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Views 19, Upvotes 3, 11th November, 2017
Daily Blog , 2018 Framework
Blog


I'd say that's a fairly successful event!

It's still not 100%, mind. If you try to double click it, it tries to open it as if it's an Archive, then fails. Not sure what that's about.
Linux is crazy!!

But, hey, that's working, and it has audio too!
That's a good day's work.

I was supposed to be working on the iOS edition, today, but the MacMini's "Shared Desktop" was being crappy and I couldn't be bothered to sit in front of a desk!!

Tomorrow, perhaps.
Views 48, Upvotes 1, 10th November, 2017
2018 Framework
Blog


ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!ERROR!

This might not look very successful, but the fact that I've managed to get Linux to actually boot, AND attempt to compile the code...
That's definitely an improvement from yesterday!

I have an awful lot of faffing about to do, in order to get things to actually compile, but I'm fairly confident that it'll be doable.
Things are looking up!!
Views 43, Upvotes 1, 10th November, 2017
2018 Framework
Blog

Developments


I finally got around to shifting the framework over to the Mac, last night.
Hitting the compile button swiftly planted around about 1,000,000,000 red "WARNING:ERROR!" flags all over the code.

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Views 15, Upvotes 2, 10th November, 2017
Daily Blog , 2018 Framework
Blog
Most folk seem to be giving me successful results with yesterday's benchmark test program.
If you haven't already, Do so here!

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Views 50, Upvotes 2, 9th November, 2017
Daily Blog , 2018 Framework
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