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Blog
  16th May, 2018


I'm not 100% sure what's happening with these sprites, but an idea is forming in my head.

Currently it feels like I'm going to have to properly design some levels for this one, so if it takes a little longer, that'll be why.
Tonight, I'll be attempting to figure out a nice way to randomise some levels, but if I can't figure something out, then it'll be properly done as-of tomorrow.

In addition, I'm fairly sure I shouldn't call it "Lucy's Love Box", so expect that title to change!
Views 6, Upvotes 1, 16th May, 2018
562
Blog
  16th May, 2018
I haven't got much planned for this week's game, yet.
I was first waiting to see if a Buffer Drawn Tilemap might be workable, but it seems that it's going to be a missing feature on 3DS.

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Views 7, Upvotes 1, 16th May, 2018
Daily Blog , 562
Blog
  15th May, 2018


Flappadiddle Doo - 3DS is now available as a complete 3DS .zip package, containing the .3dsx homebrew file, alongside a .cia file that can be installed directly into a hacked 3DS's frontend.

Hopefully it works ok. If you do try it, be sure to let me know.
Views 8, Upvotes 1, 15th May, 2018
Daily Blog
Blog
  15th May, 2018
Over at GBATemp, user bobdamnit suggested that it'd be better if I release my 3DS games as .CIA files, so they can be installed on the main 3DS menu instead of just the Homebrew Launcher.

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Views 9, Upvotes 1, 15th May, 2018
Daily Blog
Blog
  14th May, 2018
I should probably make this a regular thing, again. It's always fun to get a little back'n'forth going.

Dan from SoCoder


Recently, i saw a Choplifter game (Game Gear), on youtube and thought, with a bit of imagination,the rescuees looks like the platdude. So my idea is, if you like to make a Choplifter Clone or alike with platdude. At least something with Helicopter ? ^^;


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Views 63, Upvotes 1, 14th May, 2018
Daily Blog , Mailbag
Blog
  13th May, 2018
It's been a long long time since I delved into the Mailbag, and having just peeked into it..
.. It's completely empty.

So, I'm reopening the mailbag.
If you've any thoughts, suggestions, ideas, game wishes, or .. Anything.. At all!!

The Mailbag is Open
Views 28, Upvotes 1, 13th May, 2018
Daily Blog
Blog
  13th May, 2018
I'm fairly sure I can make a draw-buffer work on the 3DS, but it seems I have a limit of 256x256 pixels due to my ongoing memory issues.
For the Desktop side of the Framework, I typically work with buffers of 1024x1024, so that's a 1/4 scaling thing from the get-go.

On the 3DS Framework, sometimes it uses full sized PC images when they're small enough, whilst other times it refers to smaller 1/4 sized scaled down images.

This is more or less the same issue on the buffer's side of things, and I kinda knew going in that that might be a complication in proceedings.

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Views 5, Upvotes 1, 13th May, 2018
Daily Blog
Blog
  13th May, 2018
After each game's release, my inbox is filled with the writings of all the people who bothered to play it.

Let's see what @RSKGames thinks of this weeks game!

You can Download Franken Hopper here.

@RSKGames

Overview: In Franken Hopper you Hop and catch the flying creatures and avoid the blazing flames from the statues to the side and the fireballs from the big statue's eyes. The platforms help to climb higher to get creatures with more points(Lowest level 5 points, Mid level 20 points, Top level 45 points).


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Views 45, Upvotes 1, 13th May, 2018
Player Thoughts
Blog
  13th May, 2018
I don't normally post a game on a Saturday, but with all the things I had to remember to do, I figured it best to make an early start on this week's posting incase things got a little crazy!

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Views 5, Upvotes 1, 13th May, 2018
Daily Blog
Blog
  12th May, 2018


Eating bugs, just for fun!

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Views 84, Upvotes 3, 12th May, 2018
Daily Blog
Blog
  12th May, 2018
The new choon that appeared last night, Generous Justice, is the music for Franken-Hopper.



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Views 4, Upvotes 0, 12th May, 2018
Daily Blog , 561
Blog
  11th May, 2018
I've just noticed a really odd bug in my site, via the method of visiting another site!

Over at Nintendo Max they've listed Flappadiddle as being from October 2017.
"October 2017? It definitely isn't from then.. Where on earth have they got THAT date from?"
.. I checked my own site, and...

Oh..

The dates on the downloads in the Game Archive Downloads have been wrong since the site rewrite!!!

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Views 6, Upvotes 1, 11th May, 2018
Daily Blog
Blog
  11th May, 2018
I tried to tackle the online-leaderboard component of my 3DS target, yesterday. It didn't go well at all!

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Views 6, Upvotes 1, 11th May, 2018
Daily Blog
Blog
  10th May, 2018
Having solved the "gap" issue from last night's post, I spent some time fiddling with the actual game.

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Views 7, Upvotes 1, 10th May, 2018
Daily Blog , 3ds Homebrew
Blog
  9th May, 2018
Already the scaling is causing quirks!!



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Views 9, Upvotes 1, 9th May, 2018
3ds Homebrew , 2018 Framework , 561
Blog
  9th May, 2018
I did a little coding, yesterday, but nowhere near enough to be worthy of blogging about.
Instead, I sat and played quite a lot of Words With Friends (Username : Jayenkai, if you want to join in) and watched a ton of random bits and pieces on YouTube.

I've been watching a lot of Disneyland-Secrets things, lately, and I'm not really sure why. TPMVids filled an alarming amount of my time, last night.

Either it's the hot weather, or it's my mind's way of saying "Hey, I wrote this whole 3DS thing.. Let me rest, now!!"

Hopefully today will be a little more productive.
The weather's still warm, though!
Views 5, Upvotes 1, 9th May, 2018
Daily Blog
Blog
  8th May, 2018
I can happily code in all kinds of weather, but when it's sunny, things start to slow down a whole bunch.

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Views 10, Upvotes 1, 8th May, 2018
Daily Blog
Blog
  7th May, 2018
The epic Flappadiddle-Doo is now available on 3DS Homebrew.
95% of the game is intact, but the tiled backgrounds have vanished due to "I haven't added buffer-drawing to the 3DS Framework yet!" reasons.

Otherwise, it's pretty much identical.
6 worlds, 6 birds, 6 endless modes, and a whole lot of flappiness!

You can Download Flappadiddle-Doo here for Windows, Linux, MacOS and now 3DS Homebrew, too!!

(I'm going to need to make 3DS Cases, now, aren't I!?!)
Views 7, Upvotes 1, 7th May, 2018
Daily Blog
Blog
  7th May, 2018
I might add a few extra functions for primitive drawing, or maybe a setting somewhere or something.
It's not too much of an issue, in that I know why it's drawing things at different scales, but it'd be a little easier if I didn't have to worry about whether something's going to be "The same scaled position as the larger desktop version" or "The exact location on the screen"

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Views 10, Upvotes 1, 7th May, 2018
Daily Blog
Blog
  6th May, 2018
Although the 3DS games I've posted so far have looked reasonably well presented, there's been some horrible scaling and colouring issues all over the 3DS code!

Today I took the time to fix up a lot of the issues, and now I'm quite confident that scaling is no longer an issue, as long as you stick to percentages of the screen, rather than exact co-ordinates.

Exact co-ordinates don't do any fancy scaling, as I've found that tilemaps and the like start to get a bit screwy if you assume one scale or the other.
Although, once I've coded a few dozen tilemaps, I might change my mind!!



For now, the left is a downsized window, and the right is the 3DS Emulator, and you'll see they're more or less exact.

The two "Bloke" sprites are slightly lower on the 3DS, due to them using screen co-ordinates (32 pixels from the top) instead of a percentage.
I didn't want to "break" exact co-ordinates, so .. Yeah.. It's all gotten fairly complicated, if I'm honest

Each 3DS game will still require a little tweaking to make sure it functions accurately, but today's scaling should make it all a little bit easier.
Views 9, Upvotes 1, 6th May, 2018
Daily Blog
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