A brand new game
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every week,
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Blog
  7th February, 2018
Seriously, though, why is this so bloomin' complicated!?

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Views 25, Upvotes 6, 7th February, 2018
Daily Blog , 2018 Framework
Blog
  6th February, 2018
Yesterday was supposed to be a day full of Mobile-Dev, but instead, I simply spent the day relaxing, and playing an alarming amount of Flappadiddle!

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Views 29, Upvotes 4, 6th February, 2018
Daily Blog
Blog
  5th February, 2018
Yeay!
Thanks to all for testing.

Rychan -
I see the hitbox detection has been improved somewhat also which is cool

A little more forgiving, this time. The original game was a little "too" mean when it came to bird vs flame hits!

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Views 30, Upvotes 7, 5th February, 2018
Daily Blog
Blog
  5th February, 2018
In a reply to yesterday's Ideas post, Michael Adcock (@adcockm) suggested I look into Pico-8 development.

He then (via Twitter) brought up the fact that I couldn't do it with my new C++ framework, so the idea of attempting it is a little less appealing.

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Views 29, Upvotes 5, 5th February, 2018
Ideas , Suggestions
Blog
  5th February, 2018
If you haven't yet tried out Flappadiddle-Doo's first release, please give it a try, and let me know how well it does or doesn't work on your given system.
Thanks for trying.

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Views 25, Upvotes 5, 5th February, 2018
Daily Blog , Flappadiddle-doo
Blog
  4th February, 2018


First test!


We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!!

  • Windows Download
  • MacOS Download
  • Linux Download

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    Views 177, Upvotes 6, 4th February, 2018
    Flappadiddle-doo , 2018 Framework , Experimental
    Blog
      4th February, 2018
    This Tuesday we're kicking things off slowly.

    Each Tuesday through February, I'll be adding to Flappadiddle-Doo, to bulk it up beyond the original concept, and fixing up any quirks in my new Framework along the way.

    But once we hit March, I'll be heading into the regularly unplanned insanity of AGameAWeek.

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    Views 200, Upvotes 9, 4th February, 2018
    Ideas , Suggestions
    Blog
      4th February, 2018


    I can't remember the last time I added an icon to a Windows game!
    .. I'm not even sure if I ever did...!
    Views 55, Upvotes 2, 4th February, 2018
    Flappadiddle-doo
    Blog
      4th February, 2018


    Oh, the joys of having the ability to generate your background from tiles

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    Views 16, Upvotes 2, 4th February, 2018
    Flappadiddle-doo
    Blog
      4th February, 2018
    I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.

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    Views 12, Upvotes 2, 4th February, 2018
    Daily Blog , 2018 Framework , Flappadiddle-doo
    Blog
      3rd February, 2018

    View on YouTube

    Finally got the Bonus Eggs working the way they should.
    You can now collect them, flap around with them, and earn extra points by having them with you.

    Next up is adding Flame Bars back into the mix, to make the levels a little more difficult to navigate around.
    This time I'm hoping to make the levels a little more manageable, as the previous game occasionally spawned things in insanely implausible positions!!!
    But, yeah, things oughta be ok with this scoring mechanic.

    The scores I'm able to achieve, so far, have been nice and varied, and much higher than those of the original.
    Once I add new obstacles into the mix, it should keep the online scoreboards a little more chaotic than the last.
    Views 8, Upvotes 2, 3rd February, 2018
    Daily Blog
    Blog
      3rd February, 2018
    Scoring's been added to Flappadiddle-Doo, and the new bonus mechanic is integrated to the scoring, but isn't yet added to the gameplay.

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    Views 13, Upvotes 3, 3rd February, 2018
    Daily Blog , Flappadiddle-doo
    Blog
      2nd February, 2018
    Continuing my trek through the Blog, (fixing old broken links, adding references to associated games, etc) I'm now up to page... 150! Out of 5000+

    As an example of how the Wiki will be grown, the Wiki page for Alien Deathmatch 2 is now nice and populated with just links to various blog posts.

    I'll also need to add in elements that are on the game's release page, but AD2's actually surprisingly sparse, as far as that goes.

    Once I've sifted through all the pages, adding in the necessary data, I'll be able to add more to the functionality of the Wiki, including the all-important "Editable Wiki" bit... Which, I suppose, is rather necessary for a Wiki.

    But it's going to take AGES to dig through all the pages of the blog, first!!!
    Views 48, Upvotes 3, 2nd February, 2018
    Daily Blog
    Blog
      2nd February, 2018
    I think I've got everything ready.
    Or at least, all the important bits.

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    Views 10, Upvotes 3, 2nd February, 2018
    Daily Blog , 2018 Framework
    Blog
      1st February, 2018
    The Enter Your Name screen is now back in the framework, and works pretty much the same as it did before.

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    Views 14, Upvotes 3, 1st February, 2018
    Daily Blog
    Blog
      1st February, 2018
    I started work on the "Enter Your Name" screen, yesterday, but ended up doing something vaguely, but not entirely related!

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    Views 13, Upvotes 2, 1st February, 2018
    Daily Blog , 2018 Framework
    Blog
      31st January, 2018
    Yesterday ended up being much more productive than I intended it to be.
    With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done.

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    Views 12, Upvotes 3, 31st January, 2018
    Daily Blog , 2018 Framework
    Blog
      30th January, 2018
    Over on Twitter, earlier, @Magic_bane suggested that I should enter this competition.

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    Views 198, Upvotes 11, 30th January, 2018
    Amstrad Cpc , Spikedislike
    Blog
      30th January, 2018
    Hello.
    Welcome to a test!

    You can Download Linux Test 2 here

    Please note : This isn't a game, it's just a test!
    This is the current version of the framework, and you'll notice it's not quite at 100%, just yet. I've still oodles of stuff to do.

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    Views 64, Upvotes 3, 30th January, 2018
    2018 Framework
    Blog
      30th January, 2018
    So, yesterday didn't go as planned.

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    Views 14, Upvotes 2, 30th January, 2018
    Daily Blog
    Site credits : Site built from the ground up, in php, using Programmer's Notepad 2, and a very bored Jayenkai.
    (c) Jayenkai 2017 and onwards.
    AGameAWeek - Games by Jayenkai