A brand new game
for Windows, HTML5, iPhone, Android TV and more,
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Blog
  21st February, 2018
Views 4, Upvotes 0, 21st February, 2018
Bytes
Blog
  21st February, 2018
Flappadiddle-Doo's main menu now has Worlds 1 to 6 listed, as well as Endless 1 to 6 too.
The unlocks work, the extra characters are in, and everything's golden!
Once everything's up and running, you'll be able to play through and unlock everything as you go.
Hurray!!

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Views 8, Upvotes 1, 21st February, 2018
Flappadiddle-doo
Blog
  20th February, 2018
The 3D Printer arrived.
I spent most of the day doing the setup.

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Views 11, Upvotes 3, 20th February, 2018
Daily Blog
Blog
  19th February, 2018
Views 14, Upvotes 2, 19th February, 2018
Daily Blog
Blog
  19th February, 2018
Yesterday was spent rearranging bits of my bedroom to (hopefully!) fit a 3D Printer in there.
If it doesn't fit atop the chest of drawers, I've got an emergency plank of wood that it should fit on, but it'll have to temporarily be on the floor until I can find somewhere to plonk the plank of wood!!
Need more space!!!

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Views 13, Upvotes 2, 19th February, 2018
Daily Blog
Blog
  18th February, 2018
A conversation over on SoCoder inevitably led to me ordering a 3D Printer, because..
*shrugs*

It's my birthday next Friday, so if I needed an excuse... There it is!

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Views 12, Upvotes 3, 18th February, 2018
Daily Blog
Blog
  17th February, 2018
Spent about an hour, last night, trying to figure out how to get the "Home Directory" of an App, from MacOS, using just C++.

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Views 17, Upvotes 3, 17th February, 2018
Daily Blog , 2018 Framework
Blog
  16th February, 2018
I *think* I've now sorted the save-file issues.
After hours of stress testing, which showed up oodles of issues, I've inevitably decided that I should make the values Unsigned, since in 99% of my games, the scores tend to go up, not down.

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Views 16, Upvotes 4, 16th February, 2018
2018 Framework
Blog
  16th February, 2018
Over the past few weeks, I've noticed my highscores seemingly vanish for no reason.
I initially put this down to the fact that I was compiling over and over, and occasionally deleting the build folder, thus losing the save file.

Yesterday, I finally wrote a stress test for the save files, and was shocked to find that, indeed, it's losing highscores.

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Views 15, Upvotes 4, 16th February, 2018
Daily Blog , 2018 Framework
Blog
  15th February, 2018
"Episodes 1, 2 and 3 of Stargate Origins are now available online" said the tweet.
I hurried to the Apple AppStore, downloaded the StargateCommand app, and promptly paid £19.99 for "Full Access"

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Views 59, Upvotes 4, 15th February, 2018
Daily Blog , Thoughts
Blog
  14th February, 2018


First step of adding Story Mode is to add something worth playing for.
There be birds to select!!

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Views 15, Upvotes 3, 14th February, 2018
Flappadiddle-doo
Blog
  14th February, 2018
It's hard to focus on the actual game, when instead I'm spending time fixing all the quirks in the framework.

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Views 14, Upvotes 2, 14th February, 2018
Daily Blog , Flappadiddle-doo
Blog
  13th February, 2018
Spent a few hours yesterday digging through code, neatening things up, and fixing what bits and pieces I could.

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Views 13, Upvotes 3, 13th February, 2018
Daily Blog , 2018 Framework
Blog
  12th February, 2018
Seems I've broken a few bits of the framework, this week.
RSKGames has reported that the music seems to stop after a few seconds.
Not quite sure why that might be, but it's definitely something to look into.

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Views 17, Upvotes 3, 12th February, 2018
2018 Framework
Blog
  11th February, 2018


Our second test of Flappadiddle with various improvements and tweaks and hopefully a better all-round experience.

  • Windows Download
  • Linux Download
  • Mac Download

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    Views 17, Upvotes 3, 11th February, 2018
    Flappadiddle-doo
    Blog
      11th February, 2018
    Stupid iOS!

    "Alert" says the debugger in XCode.
    And that's all.

    Quite what that means, I've no idea. Could literally be anything.

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    Views 15, Upvotes 3, 11th February, 2018
    Daily Blog , Flappadiddle-doo , 2018 Framework
    Blog
      10th February, 2018


    AHA!!!
    .. Can't show you any of the results, yet, though, as the entire framework's graphical stuff is currently all commented out, until I convert everything from GLFW to GLES.

    But that's a VERY important step in getting the thing up and running on iOS.
    Previous attempts have spewed out thousands of Linker errors, but now I'm fairly confident that I vaguely might maybe know, roughly, what I might have been possibly doing wrong!!

    .. I think!

    There's now "only" 44 warnings to work out, but most of those are actually coming from lodePNG and the Ogg decoder stuff, so aren't my fault!!
    I'm currently thinking I might need to add mp3s into the mix, for iOS and Mac, since the Mac version won't play the Oggs, either.
    Hmm.

    Anyhoo..
    Yippee, progress!! \o/yeay\o/
    Views 14, Upvotes 4, 10th February, 2018
    2018 Framework
    Blog
      10th February, 2018
    Plenty of stuff got done, yesterday.

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    Views 13, Upvotes 2, 10th February, 2018
    Daily Blog , Flappadiddle-doo
    Blog
      9th February, 2018

    World 2 will be a bit leafy.

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    Views 23, Upvotes 6, 9th February, 2018
    Gamedev , Flappadiddle-doo
    Blog
      9th February, 2018
    I've spent far too long, this week, trying to get Android and iOS Framework support up and running, but am going to have to leave it for the next few days.

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    Views 24, Upvotes 3, 9th February, 2018
    Daily Blog , Flappadiddle-doo , 2018 Framework
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