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Blog
  26th May, 2018


Have a super squashing time.

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Views 8, Upvotes 1, 26th May, 2018
Release , 563
Blog
  26th May, 2018
Whilst rushing to complete this week's game, I found myself with less than an hour's battery remaining.
I quickly opened up two virtual boxes, Linux 32 and Linux 64, and rapidly compiled both versions of the game.
I then compiled the Win edition, and 3DS, too.
Then I opened up the Mac via Remote Desktop, only to find it wanting to do a bazillion updates.

My laptop's now on charge, the Mac's busy doing updates, and I'll finish everything off, later.
Bah, humbug!!

Game releases later tonight!
Views 3, Upvotes 1, 26th May, 2018
Daily Blog
Blog
  26th May, 2018
You know you've made far too many games when you struggle to come up with a title for your newest game, and end up with...

Views 4, Upvotes 2, 26th May, 2018
563
Blog
  26th May, 2018
A nice cool night, with oodles of rain outside.
Aaah, normal Bolton weather has returned.

That's my first proper lie-in since this summer-spell hit, a couple of weeks ago.
A nice long sleep, and I'm now wide awake and ready to take on the many thing that I have planned!

Today's checklist
[X] Game Title
[X] Screenshots
[X] Icon
[ ] Compiles
[ ] Uploads

That's the plan, let's see how far I can get!
Views 4, Upvotes 2, 26th May, 2018
Daily Blog
Blog
  25th May, 2018
Everything's now nice and playable. It's a little bit difficult, but nothing you can't master with a little practice.

Todo-list contains things like giving the game a name.
I'd like to retain the "Fiery Fourth" name that Eikon started, but there's very little "Fiery Fourth" remaining in this game, if I'm honest!!
... And yet...

So, title, then the usual screenshots, compiles, etc.
The game should hopefully be finished and ready to go at some point tomorrow, but I might hold back to add extra bits and pieces. I guess we'll see after I playtest the thing, tonight!

And come up with a name..!
Views 5, Upvotes 2, 25th May, 2018
563
Blog
  25th May, 2018
OK, now I'm really confused!!

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Views 7, Upvotes 2, 25th May, 2018
Daily Blog , 563
Blog
  24th May, 2018


Added a bit of greenery to the background, this morning, but had to rejig a bit of the 3DS's code so that the scaled-up sprites looked nice and "Nearest Neighbour", instead of .. Like they did an hour ago!!

Pixel scaling FTW!

I'm going to have to add a trail to the player, though. It's extremely easy to lose track of where you are, when it all gets hectic.

But, yeah, looking good
Views 6, Upvotes 2, 24th May, 2018
Daily Blog , 563
Blog
  24th May, 2018
This week's game now has audio, as well as oodles of death.



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Views 3, Upvotes 1, 24th May, 2018
Daily Blog , 563
Blog
  23rd May, 2018
There's a nice new pool game available on iOS by @helvetica called Pocket Run Pool. (.com)

People keep asking me on Twitter what it's like, because apparently I'm some sort of super-picky gamer when it comes to Pool games.

My thoughts are that it's a really nice and fully formed "Ball" engine, that feel superb, and doesn't have of the annoying things that I usually tend to pick at when playing a Pool game.
It's almost as if @helvetica's been reading my many rants about rubbish Pool game issues, and has built his game up to avoid many of those bugbears.


View on YouTube

The game isn't "Proper Pool", it's more of an "Arcade Game based on Pool", in that you try to earn as many points as you can using the various onscreen numbers.

You have lives and a score counter, and things add up based on pocket-based bonuses.

It's really quite a nice game, and a nice set of physics, and I'd highly recommend it.

Go pot some!

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Views 98, Upvotes 2, 23rd May, 2018
Daily Blog
Blog
  23rd May, 2018
Blockman Gets "Something"
Spike Dislike
JNKPlat 2018

Three classic AGameAWeek games that I really think should exist on the 3DS, more than anything.

An Alien Deathmatch would be nice, too

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Views 7, Upvotes 2, 23rd May, 2018
Daily Blog
Blog
  22nd May, 2018
I've spent roughly a decade working in multiple scales, resolutions and ratios.
I've dealt with Android, with it's 57,000 different possible resolutions. I've handled iOS with portrait/landscape orientations. I've coped with Windows with a bazillion different possible window sizes..

But 3DS, with one single screen resolution!?!
AARGH!!!

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Views 27, Upvotes 2, 22nd May, 2018
Daily Blog , 3ds Homebrew , 2018 Framework
Blog
  21st May, 2018


Today's been a bit of a crazy day of maths, as I wrangled the numbers in order to get things to look vaguely accurate onscreen.
The player's no longer colliding with the floor correctly, but at least now the little squishable creatures are all behaving like they should.

Next to be added, a few powerups!
Views 5, Upvotes 1, 21st May, 2018
563
Blog
  21st May, 2018
A lovely salad for dinner, but a single slice of cheese was enough to kick off a killer migraine!

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Views 10, Upvotes 1, 21st May, 2018
Daily Blog , Health
Blog
  20th May, 2018
All 3DS games have been recompiled, today, so they all now feature the most recent version of the framework, and are bundled into cia/3dsx packages.

Roland Eats a Stale Biscuit now has working music, On a Space Shooting Trail lets you fly further into deep space, and a couple of other minor fixes have been made along the way.

Enjoy, hacky folk!
Views 5, Upvotes 1, 20th May, 2018
Daily Blog
Blog
  20th May, 2018
Again, Jay?!
*tsk* Lazy Jay...

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Views 8, Upvotes 1, 20th May, 2018
Daily Blog
Blog
  19th May, 2018

Patreon.com/Jayenkai


You've probably not noticed, but the "Donate" button that was on the far right of the main menu has changed back into a "Patreon" button.
Last year, after the whole "Charging Patreons extra" business, I mostly abandoned the thing, removed all the links, and said "Sorry guys, no point in this" to the 3 Patreon subscribers.

They've stuck with me, though, and so I figured it was probably about time I started to give back a little something extra.

Today I've posted "Inside Jay's Notebook - 12".

The "Inside Jay's Notebook" series delves into my old notebook, page by page (and occasionally a few pages at a time) to see what mysteries of old I might find.

This week's page is all about "Green Xmas" from 2002, so if you'd like to see what other abandoned minigame ideas I had planned, you can see it right here! But you'll have to subscribe first!! OMG!WTF!?!

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Views 45, Upvotes 1, 19th May, 2018
Daily Blog
Blog
  19th May, 2018
Can I get an entire game up and running in just a short couple of days?
Only one way to find out!!

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Views 9, Upvotes 1, 19th May, 2018
Daily Blog , 563
Blog
  18th May, 2018
I'm still jumping between two projects, but neither one feels good and gamey.
I think I'm going to scrap this week, and just restart something entirely different, instead.
Bah, humbug.
Views 8, Upvotes 1, 18th May, 2018
Daily Blog
Blog
  18th May, 2018
I can't seem to get anywhere on this weeks game, as my mind is leaping between two different ideas.

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Views 11, Upvotes 1, 18th May, 2018
Daily Blog , 562
Blog
  17th May, 2018
This morning's a newsletter day, so that all needs doing first, but then I'll be heading into the game and trying to figure out exactly what style it's going to take.

I'm fairly sure I can get some kind of gameplay working for this week's game, but it'll be a case of finding the right balance between what the level generator can come up with, and the way the player controls.

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Views 9, Upvotes 1, 17th May, 2018
Daily Blog , 562
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AGameAWeek - Games by Jayenkai