A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
3rd January, 2014
As week one rapidly approaches, and I'm posting less and less, it's probably apparent that I'm knee deep in the middle of a mega-coding frenzy.
Or, if that's not apparent, let it be known.. I'm knee deep in the middle of a mega-coding frenzy!!
Over the past week or so, I've overhauled quite a few features of my framework, including getting things prepared for OUYA, with controller additions and things like that. I've learned quite a few little bits and pieces about controllers over the last few months, and all of that's been collected together, and is now part of the permanent framework.
Over the next week or two, I'll be bundling it all together, stress testing it, and releasing a new version of my Monkey Framework for folk to make use of, if they feel the need.
But what of this week's game?
Well, if you've been following my Twitter account, you've probably already seen a few screenshots from it.
I've decided to finally put together a decent Mini-RPG, and for a change, things seem to actually be slotting into place!
I can't guarantee a proper RPG experience, because.. really.. it's only a week's worth of work going into this!! But I'm trying my best to come up with a nice way to make progress obvious to the player. .. Whilst also relying on our good friend "Mr Random Level Generation!" to keep me from having to design a million levels.
The game's also relying on a whole host of old sprites, to save me the trouble of drawing oodles of new things. Lifted directly out of a previous Mini-RPG attempt, we've got Greenie and Dave inside a dungeon with a whole host of enemies from The Quest.
In fact, the two games share a very similar style, except this time we're going to be doing things in a proper Action-Orientated manner, instead of the odd board-game style that The Quest took.
Anyway, that's coming up, and should be appearing on Tuesday... But there's still an awful lot of work to do before the game's complete.
.. Loads, in fact!!
Stay tuned : AGameAWeek-2014 kicks off, on Tuesday 7th!
1st January, 2014
1st January, 2014
21st December, 2013
NeonPlat Extreme appears to be following the same path as BlastTrax, and gaining a nice bit of attention.
Knowing my luck, this will probably result in an equally similar amount of sales. ie, bog all!!
Folk seem to love my games, but getting them to try them is a bitch!!!
You can Download NeonPlat Extreme here for all kinds of devices!
19th December, 2013
This week, Platdude gets his first real outing for about 3 and a half years!!
Poor fella's been cooped up for so long, he's started to go a bit doolally!
18th December, 2013
Welcome to the Top 13 AGameAWeek Games of 2013
No other Top-10 lists appear to want to give any of my games any recognition at all, which kinda sucks since I've made a whole bunch of REALLY great games, this year! I don't even get a token "Made a shitload of games, this year" mention!
So, sod them all, I'll make my own Top-10 list.
And it'll be all my games, and I'll even add a few more just to make it a bit more 2013 relevant.
That'll show 'em!!
16th December, 2013
AGameAWeek Gold looks back at some of the best, and worst, games that have been previously released on this day in history.
Today's game from the archive is a lovely little arena battler, with lots of weapons and things to shoot!
14th December, 2013
Over on the Monkey forum, a discussion about level data set me off thinking about making this post.
Whenever I put levels into my games, I tried to keep them as small as I possibly can. I've been doing it this way for years, and always figured it's nice to compress my data into something that's easily shareable.
.. True, I rarely ever get around to actually making these things easily shareable, but for the most part I try to keep things as minimal as possible.
14th December, 2013
NeonPlat Extreme sees most of the elements of the NeonPlat series of games, all cobbled together into one great big lump sum.
There's lots of fun little things to play around with, and for the most part it's the same single-screen platforming action you've come to expect.
NeonPlat Extreme is now available on iOS, Android, OUYA and Windows!
iOS : AppStore
Android : Google Play
12th December, 2013
Today, I realised I could do with some proper little snowflakes, for use as particles, and started trawling the net.
.. Then I went.. "hmmm... Might as well make a generator.."
And then I did..
Select a size, then it'll fill a 512x512 spritesheet with randomly generated snowflakes, and save it as Flakes.png
11th December, 2013
I formally give you, and everyone else, permission to make videos of you playing my games, and then shoving those videos onto YouTube or Vimeo or whatever else you'd like to put them on.
I'd prefer to hear some commentary over my games, so I can watch them and enjoy the silliness of seeing people rant and shout, as they lose life after life in my ludicrously difficult games.
I would prefer if you didn't add any additional music to my games, but then YouTube will probably kick your arse for doing that, anyway.
You may monetise your videos however you'd like. I'm not entirely sure how complex the options on YouTube are, but if you can disable "unskippable" adverts, do that, 'cos those are frustrating!!
The Jayenkai Archive currently contains over 300 freeware games, all created by me. If you only do one Let's Play a week, you'll have years worth of content for your channel. .. Heck, even if you do one a day, you'll probably get a years worth out of it, as long as you take a rest at the weekend!!!
... And let me know, when you do!
10th December, 2013
9th December, 2013
The aim for December is to make a nice little test version of JNKPlat, and see what devices it does, or doesn't work well on.
I'm going to try my best to make Touchscreen controls work with the game, but after years of trying various methods, that's probably not going to work out.
Either way, no matter what happens, by the end of the month there'll be a brand new mini-adventure for Platdude, in keeping with his Puzzle/Platform stylings.
The Windows and OUYA editions should be fine, but Android iOS controls will be quirky at best.
Click for severely large!!!
6th December, 2013
The Windows edition of NeonPlat Extreme has just been updated, and hopefully everything works properly, this time.
Gamepad support should work properly.. Although it's still refusing to work on my laptop, it is at least working for other testers, so .. um.. I'll just assume it's working fine!!
Music's in.. Was it in, last time? I can't remember!
There's also a few other nips and tucks, and other little tweaks, to help keep the game running smoothly.
You can Download NeonPlat Extreme here for Windows, play the HTML5 browser version, or if you've got an OUYA, you can play on that, too!!!
Now to finish off the iOS and Android versions, which involves a lot of touchscreen-control tweaking!!!
5th December, 2013
The OUYA edition of our great big Neovember game is now available in the OUYA Sandbox.
You can grab it from the discovery doohickey. Simply search for "NeonPlat" and you'll find it.
The Windows edition will be updated at some point in the next few days, and I'll be hopefully submitting the iOS edition to Apple some time later today. There's still lots of little tweaks to do for the touchscreen controls, but otherwise it's all running nicely.
*phew* So much to do! Crazy times ahead!!
5th December, 2013
My first experience
Me and Spinal were discussing OUYA. He'd just bought one, and was trying to get Monkey to work with it.
I dared to mention OUYA in a tweet, and so was instantly followed by OUYAForum's tweetbot, @OUYAForum_com
"Nnngh. A generic bloody tweetbot. Can't these companies behave properly?" I thought, and I otherwise ignored it and carried on.
A few days later, another minor mention of OUYA on Twitter sparked a second following by OUYAForum's tweetbot.
"Hmmm.. Didn't they just follow me?" I thought.
I checked into it, and found that OUYAForums wasn't even affiliated with OUYA. Instead, it was one of those fan forums that simply sprouted up as a result of the popularity of OUYA.
"Ok" I though. "Fair enough." And I carried on regardless.
The third time I got followed by OUYAForums, I started to get a bit pissed off about it, marked them as Spam, blocked them, and thought "to hell with that shit!"
Then I didn't bother to look into OUYA development for another month or two, because, quite frankly, that had pissed me off enough.Read More
30th November, 2013
Last March I was taken into hospital with a brain tumor. There's a lengthy blog about that, here.
Since then, although I'm "mentally" fine, I'm all sorts of physically screwed up!
I can barely stand in one spot without wobbling about, and trying to have a short stroll outside is somewhat chaotic.
In general I tend to stumble around, and can barely look around me, so have to always have someone with me incase I randomly wander into the path of oncoming traffic!.. Which I can't look out for, because I'm unable to glance around!!
It's a dangerous world out there, and I'm not fit enough to cope with it!!
As the year has gone on, I've been tackling walks.
Some days I'm able to get as far as the local village center. Other days, I can barely walks around to the corner of the street before I'm struggling. .. And it's not a very big street, either!
I've taken to counting steps using my 3DS. Each day me and Mum brave the outdoors, and we see how far I start to stumble too much and need to turn back.
On good days, I can manage a decent distance. On others, nothing much at all.
Realtime stats are provided via Twitter : @Jayenkai : Watch out for "Today's Stroll" tweets!
For those interested in stats, a collection of Step-Stats since Mid-June are available in This Google Doc's Spreadsheet, and will be updated for as long as I can remember to do that!!