A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
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Blog
  12th February, 2014
Not normally the type of thing I post, here. I tend to leave AGameAWeek to the gamey stuff, but folk keep inquiring, so I guess it's something that some people seem to love to know about!
Read More
Views 44, Upvotes 3
Health
Game
  11th February, 2014
Beware the dangers of Popcorn...
Views 1713, Upvotes 8
Tiny Ass , Remake , Space , Asteroids , Shoot-em-up , Space Popcorn
Blog
  10th February, 2014
Space Popcorn : Battle your way through the evil forces of POPCORN!!!
How much can YOU pop!?


Sorry : Small screenshots really don't do it justice!!
Read More
Views 17, Upvotes 2
Release
Blog
  9th February, 2014
I have no issues with the game.

It's a bit shit, but then so is SpikeDislike.. SpikeDislike is "ball bounces, move right..." and has little or no substance beyond that.
Of course, I then added a wonderful combo system, and then made a sequel with oodles of lovely new gameplay styles and plenty of options and such, but at it's heart it's still the same game it always was. Ball bounces, move right...

In many ways, so is flappy bird.
Flappy bird is "that helicopter game", but with harder obstacles to avoid... It's got it's good points.
... It's also extremely dull, lacks excitement, is ludicrously monotonous, and has blindingly-obviously ripped graphics. But then it's a Quicky game, and shouldn't be seen as anything more.

I am, quite obviously, ridiculously jealous that such a shabby game managed to get as popular as it did, when my infinitely better SpikeDislike2 didn't do diddly-squat.
But I wouldn't hold it against the guy.. The game, maybe, but not the guy!!
I wish him all the best of luck getting through what it is he's currently dealing with, and hope he can get himself back into a coding mindset soon.

That's what coders are supposed to do.
Code..

.. The supposed ad-revenue will probably help a bit!

Spammy Bit : You can get SpikeDislike2 here.
Views 6, Upvotes 0
Daily Blog
Blog
  8th February, 2014
Last night, I closed my laptop the lazy-man's way, by simply shutting the lid.
I should know better.
It never quite manages to "Resume Windows" without buggering something up along the way.

This morning, it didn't boot at all, and I've spent most of the day doing the big format/reinstall stuff.
At the time of typing this, I'm battling with Android and Java SDKs, desperately trying to get that stuff up and running again.
Monkey's managing HTML5 and Windows targets, but OUYA and Android are currently out of order.

Hopefully I can sort it all out shortly, but just incase, there may not be AGameAWeek on Tuesday.
.. Which is fairly annoying seeing as I'd written the bloomin' thing about a week and a half ago!! This is what I get for being ahead for a change!!
Views 5, Upvotes 0
Daily Blog
Blog
  7th February, 2014
20140207-205552.jpg

Views 0, Upvotes 0
Daily Blog
Blog
  7th February, 2014
People often complain that my games look "too retro", and yet, this mostly-monochrome game with a seriously shitty sprite, is getting lots of attention.
.. You can't please everybody!

Seems to be going fairly well, and is relatively popular, but the exact same issue seems to be cropping up over, and over, and over and over again..

The helicopter only ever faces Right, and the planes only ever face Left.
"OMG!! It doesn't turn around!!"
"Why can't I turn round!?!"
"It should be able to turn!!!"
Paraphrased, but pretty much the general complaint.

I thought it was slightly more strategic if the player could only fight from the opposite direction. Having to fly backwards under the bad guys, whilst avoiding the landscape, just to shoot at them, seemed like a nice gameplay style.
*shrugs*
Can't please everybody..

You can Download My Little Rescue Helicopter here, now, and whinge about the lack of turning around, later.
Views 15, Upvotes 0
Daily Blog
Blog
  4th February, 2014
I'm sick to death of, every single day, deleting buttloads of spam-comments from my Jayenkai Archive.
Every day, mountains of the stuff..
And practically no actual comments, whatsoever.
I think I've had 2, so far, this year.. .. and one of those was me replying to the first!!

Ludicrous amounts of spam, zero actual usage.
I figured, for every bit of spam, there's a half-a-second of CPU usage going to waste, even if nobody ever saw it.

So, they're gone..
All of them..
Every single comment that there ever was on the Archive, is no more.
I've now replaced it's comment system with the Disqus one which I also added to this blog a few weeks ago.
If you're bored, you can head on over to the archive and start randomly filling up your favourite games with fresh new comments!

Have fun!
Views 4, Upvotes 0
Daily Blog
Blog
  4th February, 2014
A lovely little flying game, this week, as you take control of a friendly little chopper, and try to save all your pals.
As you race about the landscape, you'll meet plenty of enemy aircraft, hellbent on stopping you.

Attack, Defend, and Survive!!
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Views 25, Upvotes 4
Release
Game
  4th February, 2014
Save all the little people from the onslaught of nasty aeroplanes.
Views 1384, Upvotes 12
Shoot-em-up , Choppa , Chopper , My Little
Blog
  3rd February, 2014
I woke up late, this morning, and felt somewhat lethargic. I tried doing a bit of coding, but nothing seemed to fall into place, and I couldn't really be bothered to tackle anything.

I closed the laptop before dinner, and opted to give up on the day.

Here's what happened on my day off..Read More
Views 7, Upvotes 0
Daily Blog
Blog
  2nd February, 2014
I love my iOS devices, and I love the iOS Ecosystem.
I also love that iOS has (so far) been the only bloomin' way that I've managed to sell my games in a fruitful manner.
(Android sales have been.. *shrugs* Pisspoor!!)

In order to get a Monkey-x game onto iOS, I first need to transfer the code to the Mac (Drag 'n' Drop over the network) then recompile with a few choice tweaks along the way.
The game then needs approximately 738 different icons, which all look the same, but are marginally different sizes, because iOS inexplicably can't be bothered resizing the bloody things on it's own.Read More
Views 1, Upvotes 0
Daily Blog
Blog
  2nd February, 2014
Coming up on Tuesday, "My Little Rescue Helicopter!", a nice retro game with a helicopter, and some evil enemy aircraft!

ssc

A lovely little shoot-em-up/rescue game with good old-fashioned old-skool graphics.
Then, next week, relax with some Popcorn!

Meanwhile, I've decided to join the GameJolt universe.

You can currently find Platdude in The Endless Forest and Greenie's Mini Quest on the site, and I'll be adding more and more as time goes on.
If you're a GameJolt member, be sure to sign in, upvote, comment, and more
Views 10, Upvotes 0
Daily Blog
Blog
  1st February, 2014
@LessMilk_ has opted to give the whole AGameAWeek challenge a go, and has managed 6 so far.
You can keep up with his efforts over on his own site, here.

I wish LessMilk all the luck with his attempt, and will be keeping an eye on his progress for as long as I remember to do so!!!

image

Views 2, Upvotes 0
Daily Blog
Blog
  1st February, 2014
Welcome to February, everybody!
... How is it already February!!?

In preparation for Tuesday's game, here's a lovely big wallpaper with a tiny little helicopter!

Desktop_Feb2014
Click for MASSIVVVE!!!
Views 0, Upvotes 0
Daily Blog
Blog
  30th January, 2014
When I first bought my iPad, I never imagined the amount of "work" that I'd end up doing on the thing.
The fact is, it's SO much easier to have your iPad on hand, than it is a giant laptop.
That's not to say I don't use my laptop. It's pretty much an essential part of AGameAWeek. You can't exactly do your coding on iOS, so the laptop is there for the majority of the things I do, but over the course of the last year-or-so, I've found myself doing smaller bit-tasks on my iPad.

I figured I should probably make a list of my current most-used Apps, so that others who might like to be as inartistic as I am, can follow in my clumsy footsteps.
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Views 0, Upvotes 0
Daily Blog
Blog
  27th January, 2014
In the first of a (hopefully) full year of monthly Platdude related releases, Platdude gets to wander through a giant forest, battling enemy creatures, and avoiding deadly spikes!


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Views 17, Upvotes 2
Release
Game
  27th January, 2014
Make your way through the endless forest, dodging all the evil things that appear along the way.
Views 1613, Upvotes 12
Platdude
Blog
  25th January, 2014
This week we're going to be doing the first part of something that may or may not actually happen!!

Since last year was Nintendo's Year of Luigi, the guys over at RetroRemakes have decided that this year oughta be the Year of Horace. I challenged site-admin RobF to attempt to create a different Horace game every month, and post it to OneGameAMonth.
I'm not sure he's going to do it, if I'm honest.
But the challenge was set, and although unspoken, I figured it would only be fair to challenge myself to the same sort of task.
As such, each month this year, I'll try to create a brand new game featuring Platdude, with as much variety as I can manage to fumble my way through!
Read More
Views 17, Upvotes 1
Daily Blog
Blog
  24th January, 2014
20140124-160843.jpg

A simple little retro platformer.
Nothing magical, just a neat little run-and-jump game.
Views 1, Upvotes 0
Daily Blog
Site credits : This was all done by Jayenkai
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai