A brand new game
for Windows, HTML5, iPhone, Android TV and more,
every week,
unless exhausted!
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I'm making a list.
And I'm checking it twice.
I've still got lots of things to code,
To make the framework nice.
Views 9, Upvotes 1, 8th December, 2017
Platdude bought a more interesting replacement pet, and has named her Poly, after his favourite sort of shape.
Now he gets to buy hundreds of bits and pieces to decorate the birdcage!
Views 11, Upvotes 1, 8th December, 2017
Pet , Wildlife

Linux success!!
That's two systems that can now access (kinda) web based data.
A good sign that things are slowly coming together!

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Views 16, Upvotes 2, 7th December, 2017
2018 Framework
A brief roundup of the things I've managed to accomplish, during 2017.

1. Online Scoreboards

It's been a long time since I last had online scoreboards in my general AGameAWeek games. iOS's GameCenter made me lazy, and I could never be bothered to implement anything more complicated into my Framework.
But this year, I opted to take on the challenge, so right at the start of this year I added an "Enter Your Name" thing into my framework, and tied the scoreboard system to the server.
A number of games from this year have had Online Scoreboards added to them, and can all be found here.

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Views 103, Upvotes 5, 7th December, 2017
2017 Review
...by putting prices up!

"we're always looking for ways to do what's best for you - creators."
Yeah, but if you piss off the people who pay the creators, then the creators aren't going to be too happy!!

If you're one of my three Patreons and feel that you're getting screwed by this epic fuckup, then feel free to remove your patreonage. I won't complain.
Bloody Patreon. Grrr!!!

I might shift the Notebook posts over to the main site.


Thanks to all Patreons!
Views 60, Upvotes 5, 7th December, 2017
Daily Blog
WinSock only took 2 days to get right.
Today I'll be needing to attempt the same thing with Linux.
I'm sure that'll be a totally painless, and easy task!

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Views 19, Upvotes 2, 7th December, 2017
Daily Blog , 2018 Framework
The journey continues.
The challenge goes on.
Fight with the code,
Until all bugs are gone.
Views 11, Upvotes 1, 7th December, 2017
Platdude's latest pet is so lazy, it won't even play Fetch.
Whose idea was it to get a Pet Rock?
Views 8, Upvotes 0, 7th December, 2017
After a day spent trying to track down the issue(s), I've finally got WinSock to return exactly what I expect it to return!

I can't rest yet, as I need to foolproof the values being returned, and also then get it working on things other than Windows...
WinSock is strictly for Windows, so .. It's going to be a system-by-system rewrite to get everything on the same level.

But I'm about 50% confident that I'm able to send requests from the Windows editions of the games.
*sigh* That took a while!!

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Views 44, Upvotes 2, 6th December, 2017
2018 Framework
I finally dug my heels into the Net code, last night.
For the meantime, it'll be very Windows specific, and I'll have to tackle each different system in it's own way.

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Views 17, Upvotes 4, 6th December, 2017
Daily Blog , 2018 Framework
Something isn't right.
A curious dilemma.
My internet code is broken.
Some sort of error.
Views 8, Upvotes 1, 6th December, 2017
Platdude's place of work has been overrun by curious creatures.
They seem to be scared of crowbars.
Views 8, Upvotes 0, 6th December, 2017
Game , Half Life
Logging into the Mac, I copied the AGameAWeek Framework folders over, and tried to run a lengthy scrambled mass of "Terminal" (stop calling it Command Prompt, Jay!) commands in order to get it compiling.

After about an hour or so of tweaking the command, I got the thing outputting GLFW errors, which is an improvement from what I started with!

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Views 17, Upvotes 4, 5th December, 2017
Daily Blog , 2018 Framework
Booting up the Mini Mac,
To try to run my game.
I'm going to have to tweak a bit,
Before it runs again.
Views 12, Upvotes 2, 5th December, 2017
PlattyKitty wants more food, but Platdude's given him more than enough food, this morning.
Out of the kitchen, PlattyKitty!!
Views 13, Upvotes 1, 5th December, 2017
It's definitely picking up the controller..

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Views 14, Upvotes 3, 4th December, 2017
Daily Blog , 2018 Framework
My controllers aren't working in Linux.
There's something awry in my code.
Or maybe it's just in the VirtualBox,
Upon which the Ubuntu doth load.
Views 10, Upvotes 2, 4th December, 2017
The wheel on Platdude's car is acting very strange, so he's taking it off and having a good nosy at the ins and outs.
Views 10, Upvotes 1, 4th December, 2017
Diy , Vehicle
Time for another test.
If you're bored, are running Windows, have a controller or two at hand, and want to help out, please give this test a run.

Download the Test Here
(Windows only, right now. Linux is.. ... Being Linux!)

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Views 34, Upvotes 2, 3rd December, 2017
2018 Framework
OK, the mouse stuff seems to be working with overscan, now, which is good.
Additionally, the Game Controller code appears to be kinda ok.

I've set up the engine/framework/etc to assume all controllers are "The player's input", so I'm going to be doing 1-player only stuff until I can be bothered to faff about with it some more and implement multiplayer controller code!

Unfortunately, I don't 100% trust what GLFW3 is telling me.
The controller input list here is suggesting that DPad Up is "button #11", whilst my X360 pad is returning true for "button #10" whenever DPad Up is pressed.

I'll have to try a variety of controllers, I think, and try to figure out how best to handle the different types.

Worryingly, it might even be Win10, or the driver code, which is giving the incorrect result.
Views 13, Upvotes 4, 3rd December, 2017
2018 Framework
Site credits : Jayenkai put all his heart and soul into everything you can see on this site.
(c) Jayenkai 2017 and onwards.
AGameAWeek - Games by Jayenkai