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  28th September, 2017
I drew and animated a fish, last night.
Granted, a fish isn't that hard to draw, or animate, but after a "What game can I do next" session, that seemed like a good idea.


Having drawn the fish, and made a simple little engine, I found the game to be rather dull and repetitive.
I'm not really sure how to make it a fun and interesting adventure, rather than a simple little "Keep the fish moving right, avoid all the dangers" sort of thing.
I've no idea what I can add to make it feel different.

But that's part of the fun of AGameAWeek. Trying to find gameplay where there isn't anything obvious.
Sometimes it turns out bad, but others it makes for a crazy obscure little game.

We'll have to wait and see how this one turns out.

.. I may yet resort to spikes

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