A brand new game
for Windows, HTML5, 3DS Homebrew, iPhone, Android TV and more,
every week,
unless exhausted!
About Games iPhone Pixelart Music Poetry Home Patreon Mailbag Scores
Blog
Friday MusicAL
  22nd September, 2017

View on YouTube
Also available on SoundCloud

Developments

Quite a large chunk of gamedev done, yesterday, but worryingly nothing much to show for it!

-=-=-

It was mostly all layout-based, as I tried to fit the game into a widescreen view, although it still doesn't extend very well and is indeed still centered in a large wide chasm!

But it works better than it did when it was "Obviously designed to fit on a phone".
Next I started adding lives.
The worrying thing is, when I'm playing it, I only ever lose lives on certain types of puzzles.
I guess this is a downside of having both simple and difficult puzzles in the game, but worryingly there doesn't seem to be a middleground.

I'm essentially playing a bunch of levels, then hitting a block every time a certain puzzle appears.
I need to fix that.
I'm not sure how!

Still, I've got the weekend to figure this out.
Hopefully I can find a way around it.

*fingers crossed*

Views 73, Upvotes 6, 22nd September, 2017
Daily Blog
Site credits : Jayenkai put all his heart and soul into everything you can see on this site.
(c) Jayenkai 2017 and onwards.
Blog - Friday MusicAL - AGameAWeek