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28th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;">AGameAWeek Gold. An occasional trip down memory lane, to take a look at games that I've previously released on this day in history.
Much like every other element of AGameAWeek, these can sometimes be great games that you'll play for hours, or bags of garbage that you throw away after ten seconds of looking at it at going "Umm.. no thanks!"
Today's game from the past is an example of the latter.. With Zombies!!!!
Views 27, Upvotes 8  
Agameaweek Gold
27th March 2013
Let me talk you through what's happened since yesterday.
First off, I signed up as a Google Play developer.
I logged in, I joined up, I paid my Dev Fee, and all was going well.
I started adding a "SpikeDislike2-Lite" app to the GooglePlay store.
Views 15, Upvotes 2  
Daily Blog
26th March 2013
A good old fashioned old-skool platforming game, harking back to the good old days of Manic Miner and that sort of thing.
This week is VERY Manic Miner esque.
Collect the items to open the door, dodge the baddies, jump around, die a lot, get to the exit, sorted!!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/03/ssa1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/03/ssa1-300x225.png" alt="" title="ssa" width="300" height="225" class="alignnone size-medium w...
Views 102, Upvotes 20  
Release
24th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Sometimes, stripping things back to their simplest mechanics makes for a strangely more interesting game.
Other times, however, it just makes an otherwise vaguely interesting game a little more dull.
This is a great example of the latter.
Views 51, Upvotes 10  
Agameaweek Gold
23rd March 2013
There's not been a whole lot tweaked since the last Monkey Framework Release, (I've been too busy making the fun gamey things!!) but a couple of important additions have been additioned.

The Download

(URL "https://socoder.net/monkey/Framework_13_10_20.zip">Jayenkai's Monkey Framework, as of 20th October 2013) | (URL "https://AGameAWeek.com/2013/10/monkey-skeleton-13_10_20/">Blog Post)

Older versions

(URL "https://socoder.net/uploads/1/Monkey_Frame...
Views 55, Upvotes 2  
Daily Blog
20th March 2013
Last week, one of my quickly cobbled together test tunes for JMTrackr was the old Manic Miner ingame music. If you download JMtrackr, you'll find it in the Retro folder.
I created it quickly, made a little mp3 of it in random mode, and plopped it up on Socoder.
People seemed to fall in love with the idea of me making a Manic Miner clone, and over the course of the past few days, that's escalated somewhat..
People really seem to want me to make a Manic Miner type thing.

Views 19, Upvotes 6  
Daily Blog
19th March 2013
Alrighty, time to buckle down and get a new collection started.
It's actually been quite a while since I last did something like this, but 2010's Advent Collection kinda counts.
The idea is simple. I write tiny versions of bigger games, keep them as short and sweet (and playable!) as possible, and cram them all together into a nice little bundle.
Views 37, Upvotes 12  
Daily Blog
19th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">As we continue through our adventures of old crappy games, we'll occasionally trip over the odd one or two that wasn't even part of AGameAWeek.
In fact, today's game-from-the-archive outdates AGameAWeek by a good few years.
Good grief, this game's actually nine years old!
*tests the game*
And it still works!
Views 44, Upvotes 10  
Agameaweek Gold
19th March 2013
Before anyone complains, no, this is not a game!
This week's release is a "Utility!" ooooh!
Don't worry, I won't be making a habit out of this.
To be honest, I was kinda expecting to be able to half-ass a game, this week, but I've spent so much time on this, that I just didn't get around to it.
Views 76, Upvotes 11  
Release
17th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Before I'd decided on the "Blockman Gets" mechanic, I tried many a different thing with him.
First, there was the Platform engine, where he had to run around and gather up the tiny blocklets. That worked nicely!
After that I tried a "Pengo" approach, but he didn't seem happy pushing things around, so that never actually got uploaded anywhere.
After that, I decided to go old-skool, and made a bog standard Pacman clo...
Views 32, Upvotes 8  
Agameaweek Gold
16th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Whoops!
A little late, today. Sorry about that, folks!
Yesterday, SpikeDislike2 was FREE in the AppStore. I might've actually forgotten to post about that, here. um.. sorry!!
If any of my regulars missed it, lemmie know.
Views 24, Upvotes 8  
Agameaweek Gold
13th March 2013
If you've been following me on Twitter (and if not, why not?!) you may have noticed that I'm not currently writing a game.
Instead, I'm currently focusing my attention on that good old favourite "The JNK Pseudo Random Music Engine"!.. Oh, goody!!
As it stands, I've yet to begin coding anything for next week's AGameAWeek, but this time (for a change!) I'm actually building my Music Engine up using a proper half-usable Tracker style program thingy.
Since the program is kinda fun to play aro...
Views 3, Upvotes 1  
Daily Blog
13th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:right;"> Today, we take a trip to something eerily similar to something I recently did!
Five years ago I had my first J2ME compatible mobile phone. A Samsung U600 is actually a remarkably nice phone. Five years later, the phone is still in a lovely condition, and is in regular use by my Mum, who now only accidentally hits the incredibly sensitive call button once every week or so!
It's a great little phone, and it's nice and ne...
Views 41, Upvotes 10  
Agameaweek Gold
12th March 2013
As we continue our trip down memory lane, I'm starting to head off into odd new directions.
This week, I'm remaking a game that I made for DS, but never got around to doing a proper fully fledged Windows edition of.
Obviously, though, a game full of Sprite-Rips isn't going to cut it in Apple's AppStore. .. Actually, given how fucking often those things somehow manage to get approved, I probably could, but let's not chance it!
Instead of ripping old sprites from Arcade ...
Views 57, Upvotes 14  
Release
11th March 2013
AppStore is a wonderful place.
For the first time, I've actually made some money out of my games!!
Well done, Apple, on creating a wonderful ecosystem for indie devs.
...
Views 21, Upvotes 2  
Daily Blog
11th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right;">Oooooh!!!
When I went to add an AGameAWeek Gold function to my Archive's Admin page, I purposely decided not to add any sort of "Look Ahead" function.
I knew it'd be as much fun for me, as it is for you, to find out what today's AGameAWeek Gold is!
Just a week in, and I'm finding myself waking up in the morning just to click to my admin page, to see if we've got a good game today!!
Views 21, Upvotes 5  
Agameaweek Gold
10th March 2013
Last night I was asked how I got Monkey to do all the things that I managed to make it do.
I tried to describe it as best as I could, but was already wrapped up in bed, trying to remember it all, whilst only holding an iPad! Not an easy job.
I suggested to (URL "https://twitter.com/retrorusty">@RetroRusty) that he waits until the morning, when I can better write a nice big (BIG) waffling (WAFFLING!) blog-post about it all.
..
Views 53, Upvotes 4  
Daily Blog
10th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right">Perhaps I should add a separate subsection here, for games that are old, and weren't even good when I made them...??
AGameAWeek Crap springs to mind..
Maybe another day. I have a big proper blog post to write, too, and no time to waste!!
For today, we'll continue to pretend that AGAW Gold isn't just a daily trip through the archives to pad out the blog, and is instead, the cream of the crop!!
Today, in 2009, I...
Views 28, Upvotes 9  
Agameaweek Gold
9th March 2013
Apple says we're not supposed to reveal actual sales figures, so you won't find any of those inside.
You will find a nice graph, though!

Views 7, Upvotes 2  
Daily Blog
9th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:right"> Aaah, March 2010. The month of MAR10! I decided to dedicate the entire month to Mario, and spent the whole month remaking classic AGameAWeek games, but with Mario costumes on all the characters!
I remember it like it was yesterday.
Except it wasn't yesterday.
...
Views 36, Upvotes 7  
Agameaweek Gold
8th March 2013
The Amiga was nearing the end of its life cycle and my local Game store was slowly getting rid of its Amiga stuff. It was sad to find all your favourite games crammed into that little corner of the store where only the geekiest kids would huddle.
Then one day, I spotted a bright blue stripy box.
"Blitz 2.0!???
Oooh!
Views 13, Upvotes 6  
Daily Blog
8th March 2013
<img src="https://socoder.net/AGAWGold_128.png" style="float:left"> Sometimes, I like to test different aspects of game development.
Will a certain game work better with larger wonderfully presented HD artwork, for example?
Since I'm no artist, as we're all well aware by now, I went the opposite way, and tried to figure out what Asteroids might look like in HD, if it used even smaller sprites!!
<a href="https://AGameAWeek.com/GameList.php?ShowJust=228">

2011 - TinyAs...

Views 37, Upvotes 14  
Agameaweek Gold
7th March 2013
IGN reviews SpikeDislike2!
No, really!!
(URL "https://uk.ign.com/articles/2013/03/05/app-store-update-march-5-2">Watch the video) from 2 minutes in.
o/yeayo/
In other news, (URL "https://dynamicite.org/?p=307">Dynamicite) also reviewed the game, and only had audio complaints, which is great considering how shit it looks!!!
Views 2, Upvotes 0  
Daily Blog
6th March 2013
<img src="https://socoder.net/AGAWGold_256.png" style="float:left">
Aaah, March 6th.
A day that will forever live in my memory.
Want to know what happened to me, this time last year? You can read all about it (URL "https://AGameAWeek.com/2012/08/home-again-home-again-jiggity-jig/">right here!) March 6th was when it all began.
Views 101, Upvotes 7  
Agameaweek Gold
5th March 2013
It's time to show your hatred for objects with pointy bits!
<a href="https://AGameAWeek.com/wp-content/uploads/2013/03/ipad1.png"><img src="https://AGameAWeek.com/wp-content/uploads/2013/03/ipad1-1024x768.png" alt="" title="ipad1" width="590" height="442" class="alignnone size-large wp-image-2652" /></a>
SpikeDislike2 brings back all your favourite themes, mixes them into all manner of different gameplay types, and throws all the spikes in your face!
You can <a hre...
Views 90, Upvotes 17  
Release
4th March 2013
I was a little disappointed to find there was no AGameAWeek Gold waiting for me, this morning.
I wondered... How often will it actually appear?
Have I actually produced enough games to keep it going EVERY DAY?
I wrote a little script to find out.
Views 19, Upvotes 3  
Daily Blog
4th March 2013
AGameAWeek is meant to happen on Tuesdays.
I've stated numerous times that SpikeDislike2 will be released on March 5th, which is also a Tuesday.
.. But Apple.. .. Apple don't give you times..!
On Apple's hugely chaotic iTunesConnect site, you can happily pop a Release Date into the mechanism, but there's no way to state a Release Time.
Given that AGameAWeek happens on a Tuesday Morning, GMT, I can't then expect US folk to have to inexplicably wait an extra 6 hour...
Views 9, Upvotes 2  
Daily Blog
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