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17th October 2015

Developments


RAWR!
Last night I tried combining multiple controllers into one, which I mostly assumed would fail spectacularly, and indeed it did!
The experiment was part of my efforts to get that bloomin' Archos Gamepad to work, but annoyingly trying to combine controllers 1 and 2 (Where controller 1 is the digital buttons, and controller 2 is for some reason the analogue sticks) only resulted in me being given lots of fake controller inputs, leading to the analogue sticks doing...
Views 7, Upvotes 2  
Daily Blog
16th October 2015

Developments


Tearing my hair out over the Android Controller stuff.
I can *nearly* get it working, but it's still playing up on that Archos Gamepad.
I've now managed to somehow get the Archos' controller to control THREE players simultaneously, which is entirely the wrong bloomin' way 'round!!
Views 10, Upvotes 3  
Daily Blog
15th October 2015

Developments


Another day fiddling with the base code for my NewYA Monkey-X target.
Most of the issues that the FlarePlay is bringing up appear to be related to the fact that the devkit they're using is leaving multitasking games running in the background, thus it all eventually clogs up.
The actual retail unit instead does what OUYA/GameStick normally does, and closes all apps before launching the next.
As a result, *most* of the problems they were having seem to vanish whe...
Views 10, Upvotes 3  
Daily Blog
14th October 2015

Developments


I've never had to properly debug an Android device, before, so yesterday's attempts were new ground for me.
Usually when one of my games break, I can easily repeat the break, and figure out exactly why it's happening, but feedback from PlayJam over my games crashing on their latest device, have had me somewhat baffled.
There doesn't seem to be a specific point where they're crashing, or rather, there's no reason for them to be crashing where they are, as other Androi...
Views 15, Upvotes 1  
Daily Blog
13th October 2015

Developments


Getting close to the end of my first run through all the OUYA games.
Only (Only?!) another 15 or so games to go, and we'll have a complete OUYA collection.
So far there's been no major issues, but since I'm nearing the end of the list, there are a few kinks that need ironed out.
Views 19, Upvotes 3  
Daily Blog
12th October 2015

Developments


Wasn't in much of a coding mood, last night, so ended up doing a bit more music, instead.
I also spent an hour and a half watching the Stargate SG1 two parter, Mobius, although I'm not entirely sure why!
I was actually in the mood to watch Continuum, but Continuum wasn't on Netflix and I couldn't be bothered pulling out the laptop, and piddling around with those old-fashioned DVD things.
.. I really oughta backup all my DVDs to my Network Drive, some day. Hmm....
Views 7, Upvotes 2  
Daily Blog
11th October 2015

Developments


Yesterday was spent re-recompiling a couple of the new OUYA batch. I stupidly keep forgetting to tweak certain things, even though I made myself a checklist.
Things like "It still says (O) or (A) on the quit screen", through to oddities like forgetting to turn the music back on, and other quirky bits and pieces.
Thankfully, the PlayJam review team are all over things like that, and will give each game a good going through, looking for such oddities.
With a few...
Views 22, Upvotes 2  
Daily Blog
10th October 2015

Developments


(URL "https://AGameAWeek.com/wp-content/uploads/2015/10/WP_20151009_12_56_27_Pro.jpg"><img src="https://AGameAWeek.com/wp-content/uploads/2015/10/WP_20151009_12_56_27_Pro-576x1024.jpg" alt="WP_20151009_12_56_27_Pro" width="576" height="1024" class="alignnone size-large wp-image-5093" />
We got a new front door, yesterday, and also had a couple of visitors to the house, too.
Which, of course, means I didn't get any of ...
Views 9, Upvotes 2  
Daily Blog
9th October 2015

Developments


How long have I been coding NeonPlat Adventures 2? Because last night I only just got around to adding moving platforms, and that was one of the first thing I wanted to add to the thing.
Grrrr.
All this OUYA-Recompile stuff is certainly taking it's toll on getting the newer things done.
Other things I wanted to do this year include getting an online scoreboard system working, making a new version of The Gear That Works, and of course making a new Advent Collex...
Views 19, Upvotes 3  
Daily Blog
8th October 2015

Developments


Oh, ffs..
Now, apparently, PlayJam (GameStick) are preparing to release a new console, and would you believe it...
..
Views 6, Upvotes 1  
Daily Blog
7th October 2015

Developments


SpikeDislike3's been somewhat of a dead duck when it comes to sales.
Just over 140 in the past 3 months is awful, even by my standards.
It's odd seeing SD3 doing so badly when some of my other games (like Puzzobomb from 2011!) appear to be suddenly doing much much better.
Views 8, Upvotes 2  
Daily Blog
6th October 2015

Developments


All of this New-OUYA recompiling and fixing has certainly taken it's toll on NeonPlat. The game should've easily been finished by now, but instead I'm still working on enemy placements and trying to come up with Hats, which is still fairly early days in the world of NeonPlat..
*sigh*
Yesterday I finished off Karl's Tiny Adventure and got it uploaded to both GameStick and OUYA. The OUYA one will be the better edition, since it includes the music.
Worryingly, N...
Views 9, Upvotes 3  
Daily Blog
5th October 2015

Developments


I've spent more than enough time on Karl's Tiny Adventure. It's time to stop trying to fix the issue and just get the damn game uploaded.
Unfortunately, I'm going to have to do two distinct editions. One for OUYA/Etc and one specifically for GameStick.
The GameStick edition will have the music disabled.
Views 12, Upvotes 3  
Daily Blog
4th October 2015

Developments


Did I miss a day?!
Yeah, I basically didn't want to make a "Still full of flu!" post, so.. I didn't!
Anyhoo, back to coding, and Karl's Tiny Adventure (which is next on the fixup list) has a bit of a bug in it, when played on the GameStick.
Views 7, Upvotes 2  
Daily Blog
2nd October 2015

Developments


Suffering, yesterday, as a runny nose took control, and left me really not in the mood for doing much of anything.
Hurray.. :
I spent what dev-time I could manage, working on Greenie's Mini Quest/Little Adventure. For starters, I gave it it's proper original name! Always seemed silly that the game should have two titles, so I settled on Little Adventure, since that was the name in the logo. (eg, that was easier!!)
Next, I tackled the level generator, making l...
Views 13, Upvotes 3  
Daily Blog
1st October 2015

Developments


Guess what I tried doing, last night...?
If you read the title of this blog entry, and know how smooth and silky my current Dev-Kit is, you've probably guessed "A quick iOS Compile", and, of course, you'd be right!
I'm currently midway through attempting to get a Free "LITE" edition of SpikeDislike3 onto the App Store.
Views 6, Upvotes 1  
Daily Blog
30th September 2015

Developments


I got a new "Timer or Event" bar under the score, in NeonPlat's Cosmic Adventure, which either displays a depleting timer for things like Shields and Speedups, or a set of blocks when displaying weapons and whatnot.
It's a fairly simply little bar, and isn't much to write home about, but there it is!
Meanwhile I'm also finding (or rather, other people are finding..) a weird quirk with some of my older games, on some Android devices. It seems that upon first load, th...
Views 13, Upvotes 3  
Daily Blog
29th September 2015

Developments


I spent some time thinking about hats, yesterday, and trying to find the best way to illustrate the lifespan of the hats.
Annoyingly, they're all slightly different.
Shields have hit-points, Speedups have timers, Weapons have ammo.
Views 5, Upvotes 2  
Daily Blog
28th September 2015

Developments


NPA2 is now NPCA, as it finally finds a proper title, "NeonPlat's Cosmic Adventure".
I spent about 5 or 6 hours trying out various programs desperate to find a nice way to get a properly designed logo that would curve around the edge of the planet.
In the end, I did what I usually did, and opted to just do the bloomin' thing myself.
Views 11, Upvotes 4  
Daily Blog
27th September 2015

Developments


Yesterday I spent far too long attempting something that, inevitably didn't actually go anywhere.
As I continue on my alphabetised fixups of OUYA games, I found myself reaching Boxsplodings.
I've never been happy with the fact that there are "only" 64 levels in this game, and last night I attempted to make a random level generator for the game.
Views 9, Upvotes 3  
Daily Blog
26th September 2015

Developments


The first of my games finally passed through PlayJam/GameStick review, yesterday. (Good to know that ONLY took 5 days, even though I was on "the fast track"!! Compare that to the fact that OUYA's reviewed all 5 of the games I've so far uploaded!)
A very thorough review, where the only complaints were as follows.
1. If you pause the game, go into the menu, turn off the music, then turn it back on, it doesn't actually restart until you've quit the game.
This h...
Views 9, Upvotes 2  
Daily Blog
25th September 2015

Developments


I'm seriously struggling to remember what all I did, yesterday!
I oughta keep a note of these things.
I know I uploaded another game to OUYA and PlayJam, and I also know I spent a good hour or so tweaking NeonPlat Adventures 2..
Views 7, Upvotes 3  
Daily Blog
24th September 2015

Developments


Yesterday, I finally (*finally!!*) got around to adding a life display to NeonPlat Adventures 2!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_017.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/09/NPA2_017-1024x597.png" alt="NPA2_017" width="604" height="352" class="alignnone size-large wp-image-5060" />
There they are at the top, between the score and the "coin" count.
Two little N...
Views 9, Upvotes 2  
Daily Blog
23rd September 2015

Developments


So, with all my games now missing from OUYA, it's time to start popping them all back on again.
One by one, I'm opening old code, fixing up any issues, and getting the games updated to the newer framework.
The new controller code is a piece of piss, since I did all that work in the Monkey Target part of Monkey. Essentially, I need only hit the recompile button, and the new controller code magically fits itself into the game.
The tricky part is adding a "Quit G...
Views 17, Upvotes 7  
Daily Blog
22nd September 2015

Developments


Here's, approximately, the insane list of things that did/didn't happen, yesterday.
1. Compile first of about 40 games for the big OUYA Fixup. Went easy enough, and the new controls seem to work just fine.
Woot!
Views 9, Upvotes 3  
Daily Blog
21st September 2015

Developments


Yesterday was spent doing four tasks.
1. Converting recent ALChoons to work with NeonPlat's ingame music engine.
Not all of them were a success, mind! Some of the more frantic choons ended up being a bit of a mess, so have been scrapped.
Views 11, Upvotes 5  
Daily Blog
20th September 2015

Developments


Bah, things are always more complicated, aren't they?
When I first started doing OUYA games, I would happily throw up the .apk's without any Certificates or Signing, because realistically they're freeware, so who cares..
Right!?
Views 20, Upvotes 1  
Daily Blog
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