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14th November 2015

Developments


Another Advent game ticked off, and a whole bunch more to go.
I might try to spice yesterday's game up a bit more, before release, as it's a little bland the way it is.
Anyhoo, that got done, and then I spent a while playing with audio bugs on the PlayJam devices.
Views 14, Upvotes 2  
Daily Blog
13th November 2015

Developments


Over at Socoder.net, Rychan suggested that I should make a "Bumper Cars" sort of game, whereby you need to whack opponents off a grid.
Taking that as a starting point, I figured it was probably a good idea to finally tackle "Thwacking Balls" physics.
About an hour or so later, I had a fairly rudimentary ball-physics thing going on, and a nice simple little bumper-ish game going on.
"Rolly Balls" won't be unlocked until the 17th December, in the Beta Collexion, ...
Views 15, Upvotes 4  
Daily Blog
12th November 2015

Developments


Oh dear.. I only managed about half-a-game yesterday. It started off well, but as I needed more and more art assets, I kinda got lazy, drifted off, and then started playing Words With Friends instead of drawing sprites.
Whoops!
That's not helping the limited schedule, much.
Views 11, Upvotes 1  
Daily Blog
11th November 2015

Developments


After another hour or so of tweaking, I finally got Sheep Goes Right uploaded to both OUYA and PlayJam. Hopefully the game passes through without any issues, but I'm slightly worried that there might be memory based complications.
When I tested JNKBombers on my Razer Forge, I didn't spot any errors, but upon review, they send me a "Out of Memory" log, which suggested the Forge might not be all it's cracked up to be.
I suspect this to be a case of the system multitas...
Views 13, Upvotes 2  
Daily Blog
10th November 2015

Developments


Making up for Lazy Sunday, Jay used "PowerCoder" ... It was Super Effective.
Two more games have been added to the Advent Calendar, and I even spent some time fiddling with this lovely little game.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/11/DVDCase_5.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/11/DVDCase_5-717x1024.png" alt="DVDCase_5" width="604" height="863" class="alignnone size-large wp-image-5189" />Views 5, Upvotes 1  
Daily Blog
9th November 2015

Developments


Folk who enjoyed Alpha Collexion after it's December "Advent" mode, might've noticed that the menu system randomly picks a different game each day.
I've been using this to pluck a random slot, to try to design a game.
Yesterday, it picked out "L", and I got the word Lemming stuck in my head.
Views 11, Upvotes 2  
Daily Blog
8th November 2015

Developments


Yesterday was spent much like the day before.
In the morning I fixed up and uploaded an OUYA game, and in the evening I created another Advent Calendar game.
The Advent Calendar's now up to 12 games, and hopefully I'll continue to do at least one game a day over the next few days, meaning I'm vaguely on schedule to get the whole thing done on time.
Views 6, Upvotes 1  
Daily Blog
7th November 2015

Developments


Yesterday I got a rejection email from "OUYA" to say that my references to "OUYA" in the game The Final Warrior on "OUYA" was enough to get it rejected from being on "OUYA".
It seems that now that OUYA are no longer OUYA, and are now instead "Razer/Cortex", and as a result I need to stop making so many references to OUYA in my OUYA games.
.. Or something to that effect.
Changes have been made and the game re-uploaded, and hopefully the new edition will be pass...
Views 14, Upvotes 2  
Daily Blog
6th November 2015

Developments


There are now only 4 games left in my OUYA Redux game list.
Platdude in Battling Ostriches should be easy enough to do. The Final Warrior will also be easy, but I shan't be uploading it to PlayJam.
PlayJam previously had issues with the end credits of Invisible Munky mentioning the OUYAForum, so I expect that The Final Warrior will be an absolute barrel of chaos, since the giant Twitter-Avatar list contains names and avatars of multitudes of people, including a fair...
Views 12, Upvotes 2  
Daily Blog
5th November 2015

Developments


Yesterday I recreated Hoppy Bobby in the Advent Calendar. It's not an amazing feat, but it is at least something.
Other than that, I spent some time rejigging Neon Bike Championships for OUYA, and also sent PlayJam a copy so they can test it to see if it's Multiplayer code is any less crappy than JNKBombers was. I'll keep that copy aside, incase they decide it is indeed worthy of a proper upload, but if you don't ever see it on GameStick/FlarePlay, that'll be why.
...
Views 14, Upvotes 2  
Daily Blog
4th November 2015

Developments


It's about time I started to retweak all those PlayJam games.
Although they're suitably working as they are, they all need a little rejigging for the newer system.
It seems the new PlayJam device is having trouble with one of my reused menu sound effects..
The tiny "blip" sound effect is less than 1kb, at only 772 bytes. It appears (And I really hope I tracked this down, correctly!) that the newer PlayJam device (FlarePlay) is having trouble with this particul...
Views 10, Upvotes 2  
Daily Blog
3rd November 2015

Developments


My latest reworking of my Multiplayer code STILL got rejected by PlayJam.
Grrr. Android..
Since the game plays perfectly well with wired controllers, it appears that the actual issue is Bluetooth related. Quite how I can solve such an issue is beyond me.
Views 8, Upvotes 1  
Daily Blog
2nd November 2015

Developments


Spent yesterday powering through a quick monster-maze game.
Managed to build a basic dungeon layout builder, got monsters wandering around, and generally made a nice playable little game.
(URL "https://AGameAWeek.com/wp-content/uploads/2015/11/414_006.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/11/414_006-1024x597.png" alt="414_006" width="604" height="352" class="alignnone size-large wp-image-5165" />Views 13, Upvotes 1  
Daily Blog
1st November 2015

Developments


After basically deciding to mostly ignore the Multiplayer Controller code for the time being, I'm jumping back to the Advent Collection and trying my best to code what little I can, in what little time remains.
Over the course of yesterday, I managed to get games 4 and 5 up and running, and also made a start on game 6.
Progress is good, but is it good enough?
Views 24, Upvotes 2  
Daily Blog
31st October 2015

Developments


I got my Apple TV yesterday, and it's exactly what I expected it to be.
In many ways, it's exactly the same as the previous model, and will no doubt be used for most of the same things.
But now it has games. Except the games have to work with that niggly little tiny touchpad, and if you play (for example) Geometry Wars 3 for about an hour (eek! That went quick!!) then you'll end up with your thumb feeling a little numb, as if you've been rubbing it on some sandpape...
Views 19, Upvotes 1  
Daily Blog
30th October 2015

Developments


Feedback from PlayJam suggests that my newest controller code is still causing some kind of lagging ingame, when more than one player's connected at a time.
An ultimatum, then.
If I can't get it fixed by Monday, then that's it.. I can't fix it, and it's an issue to be dealt with later.
I've spent about 2 weeks, straight, trying to solve this one single issue, and I realistically can't keep focussing on it, especially if I'm also trying to get an Advent Calendar...
Views 36, Upvotes 4  
Daily Blog
29th October 2015

Developments


Having poked and prodded at that damn controller code for about a month, I opted to rip the whole thing out and redo from start, yesterday.
Took me about 4 hours of tweaking before the thing started to show decent progress.
After a little more time, things were looking up, as for the first time ever, my Archos Gamepad merged into one single controller!
Views 95, Upvotes 3  
Daily Blog
28th October 2015

Developments


Feckin' Android!!!
So, I thought I had my multiplayer code all working and good and stuff, but apparently a quick test by Team PlayJam has revealed unexpected slowdown and broken-ness.
Yesterday I set out to figure out why, and got as far as "Hmm, this still isn't working right on my Archos Gamepad", at which point I once again became oddly wrapped up in trying to get that to work.
Views 14, Upvotes 6  
Daily Blog
27th October 2015

Developments


Three hundred, what?
Three Hundred (URL "https://AGameAWeek.com/Pixelart.php">Daily Platdude Pixelarts,) of course!
Three hundred!?!
Views 10, Upvotes 1  
Daily Blog
26th October 2015

Developments


Yesterday was spent coding. Like, properly coding.. Like games and stuff!!
It feels such a relief not having to faff about with controller code and other boring background gubbins, and instead spend some time actually making a game for a change.
Beta Collection now has THREE games in it, as I managed to get two complete games up and running within the short space of yesterday.
I then relaxed and enjoyed the Back To The Future documentary "Back In Time" which i...
Views 17, Upvotes 5  
Daily Blog
25th October 2015

Developments


With mere weeks to go until Dec 1st, I'd better get cracking with that Advent Collection, huh?!
So, last night I finished off Game #1, and made a fairly decent start on Game #2.
I'll finish that up this morning, and then get to work on a third.
Views 17, Upvotes 1  
Daily Blog
24th October 2015
Hello, and welcome to yet another multiplayer controller test!!
(Bloody Android.. Grrr!)
(URL "https://socoder.net/Multiplayer_Controller_Test.apk">Multiplayer Controller Test (.apk))
If you have an Android device with more than one controller connected, then I need your help.
Views 13, Upvotes 1  
Daily Blog
24th October 2015

Developments


I Think... *think* that I've finally got all my Multiplayer Controller code working in a suitable manner, for OUYA, Forge, GameStick and Flare, all from the same code.
Unfortunately, my Archos GameStick is STILL bugging out. For some bizarre reason, it seems to feed the digital controls as Port One and the analogue controls as Port Two, which would explain why I'm always having to redefine the controls on the bloody thing.
But, so far so good, and everything seems ...
Views 14, Upvotes 3  
Daily Blog
23rd October 2015

Developments


Yesterday was spent neatening up Game #1 in the new Advent Collection.
Alarmingly, this has taken a fair number of days, as I'm trying to decide how best to organise all the data.
The actual "game" still isn't even finished, yet, and needs collisions and scores and.. well.. pretty much everything, really..
Views 10, Upvotes 3  
Daily Blog
22nd October 2015

Developments


"A Quick Test", I said to myself.
"Should only take a few minutes", I thought.
Two hours later, with no result whatsoever, I opted to call it a night, and instead focussed on Beta Collexion.
Views 10, Upvotes 3  
Daily Blog
21st October 2015
(URL "https://AGameAWeek.com/Pixelart.php?img=294">

Daily Doodle : Plat To The Future

<img src="https://AGameAWeek.com/iconz_512/0294.png">
I couldn't fit all of today's Platdude Pixelart into the tiny 64x64 area, so the larger wallpaper view has a bit more!
(URL "https://AGameAWeek.com/wp-content/uploads/2015/10/PlatToTheFuture.png"><img src="https://AGameAWeek.com/wp-content/uploads/2015/10/PlatToTheFuture-1024x576.png" alt="PlatT...
Views 8, Upvotes 3  
Daily Blog
20th October 2015

Developments


I spent most of yesterday trying to get a lot of broken things to work, but nothing seemed to happen.
Still no progress on the NextGen-PlayJam device, which is still crashing like a crazy driver.
Still no progress on getting all of my audio to play on the LastGen-PlayJam device, which seems to ignore every 10th-or-so PlaySound command.
Views 9, Upvotes 3  
Daily Blog
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