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15th October 2017

Developments

With the basic dungeon generator up and running, I spent most of yesterday adding in enemies.
At the moment, the game is FAR too difficult, and definitely needs some kind of balancing.


Views 127, Upvotes 8  
Daily Blog
14th October 2017
I'm finally happy with the "Third Time's a Charm" dungeon layout generator.


Views 19, Upvotes 3  
Daily Blog
13th October 2017
Also available on SoundCloud.

Views 84, Upvotes 7  
Daily Blog
12th October 2017
Sleepy Jay took over, yesterday.
I knew what coding needed to be done, but nothing productive was happening at all.
I tried a few things, including building a nice random dungeon generator, but.. .. Boy, that didn't end up nice, at all!
Today I might scrap what I did, and redo-from-start.
Views 31, Upvotes 3  
Daily Blog
11th October 2017

Developments


I spent AGES working on a new Level Generator for Sheep, yesterday.

Views 33, Upvotes 5  
Daily Blog
10th October 2017
A few tweaks have to be done to the frontend of Sheep Goes Right.
RSKGames has noticed the Credits screen is an absolute mess, and that there's no Back button on the Level Select.
There's also a weird jiggle to the level select when you first load the game.

Views 38, Upvotes 6  
Daily Blog
9th October 2017
Each week, players send in their thoughts for that week's game.
Or, at least, RSKGames does!
If you want to submit your own thoughts, stick 'em in the comments, or email them in.
This week's game is Sheep Goes Right

RSKGames

Overview: A totally different AGAW game in terms of art style and music but with the familiar mix of twist to the gameplay mechanics and attention to detail. A pleasant surprise is that the game is not endless, it has finite levels and ends w...
Views 199, Upvotes 29  
Player Thoughts
9th October 2017
It's about flamin' time!!

Views 268, Upvotes 15  
Release
9th October 2017
Last night's midnight sheep-testing did NOT go smoothly.
Bloody iPhoneX's fault, again...

Views 56, Upvotes 1  
Daily Blog
8th October 2017
Sheep Goes Right is now in the hands of Apple.
The iOS edition is "OK", and doesn't appear to do anything out of the ordinary, but we'll have to wait and see whether Apple approve it or not.
Meanwhile, tomorrow I need to figure out how to display the Windows Online Leaderboard on the screen.
The menu in its current state doesn't really leave the usual gap for that, plus I kinda broke the usual online functionality.
Views 32, Upvotes 2  
Daily Blog
8th October 2017

Developments

I've got a basic scoring method in the game.
3 stars instead of 3 sheep, but basically a case of "Beat the level on your first try for 3 stars, 2 stars if you lose a life, 1 for losing 2, and anything beyond that gets no stars."
A tally is on the right hand side of the menu, and that's pretty much all the scoring there is.

Views 57, Upvotes 3  
Daily Blog
7th October 2017
Getting closer to release.
The current version of the game is now on my iPad, and I'll be stress testing all the levels to ensure they're the same set of levels that the Windows and HTML versions have.

Looks gorgeous
Views 36, Upvotes 4  
Daily Blog
7th October 2017
Over on this week's Patreon Notebook Pages Lookback thing, I've stumbled upon an unfinished project!
Head on over, and if you're a subscriber, you can download a rubbishly unfinished test engine that doesn't do much of anything!
Woohoo!!
Views 54, Upvotes 5  
Daily Blog
7th October 2017

Developments


More work on Sheepy, yesterday, and a fair amount of play testing.
I've got worlds 1-5 working nicely, which will be the PC/HTML editions.
The Pay-for Premium iOS edition will go all the way up to 20, but that means more and more and more and more testing!

Views 41, Upvotes 12  
Daily Blog
6th October 2017
Also available on SoundCloud or in the Music Archive
Pulpish Nautical Tower was suggested by KingRabbitCPH on YouTube a couple of weeks ago, so I thought it important to make the choon.
If you've any Pulpish remixes you'd like me to attempt, let me know!!
Views 39, Upvotes 6  
Daily Blog
6th October 2017
I was sat for most of yesterday creating additional choons for Sheep Goes Right.
4 new'ish tracks, 3 of which are recreations of the choons from the original.

Views 66, Upvotes 8  
Daily Blog
5th October 2017

Developments


The menu's now working, and the absolute basics of the world functions are in place. The game now runs about as well as it did the last time I made it!!
Today will be about designing more themes and adding new obstacles, as well as hopefully adding a choon or two.

Views 72, Upvotes 5  
Daily Blog
4th October 2017
<iframe width="100%" height="300" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?url=https%3A//api.soundcloud.com/tracks/345241176&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;visual=true"></iframe>

After waking up to a moderately awakened state, I opened Control Center on the iPad and tapped the Record button!

Views 75, Upvotes 6  
Daily Blog
3rd October 2017

Developments


Most of the elements of the previous Sheep Goes Right are now in place in the new version.
Today I need to add back in the Spike Cage (That line of spikes that drop down to block your path momentarily) and then that's all the original obstacles back into place.

Views 234, Upvotes 11  
Daily Blog
2nd October 2017

Developments


Sheep Goes Right is coming along nicely, but a quick test on the iPhone, revealed a terrible terrible issue..

The issue, isn't entirely obvious, but it's definitely there.

Views 78, Upvotes 2  
Daily Blog
1st October 2017

Developments


This week's game is scrapped.
The idea seemed sound. Take random obscure animal, try to make a game from it.

Views 76, Upvotes 6  
Daily Blog
30th September 2017
Radio One's 50 years old, and are celebrating with a weekend of Radio One Vintage.
Head to the App or the site, and you can listen in to classic radio shows and music selections from years gone by.
Radio One Vintage

Developments

Time's whittled away from me, this week.

Views 87, Upvotes 4  
Daily Blog
29th September 2017
Now available : Poke 5,n on iOS.
\o/

Views 81, Upvotes 7  
Daily Blog
Fish?! Blog
28th September 2017
I drew and animated a fish, last night.
Granted, a fish isn't that hard to draw, or animate, but after a "What game can I do next" session, that seemed like a good idea.

Views 34, Upvotes 4  
Daily Blog
27th September 2017
Geeze, that took a while.
A few quirks as MonkeyX gets old, but nothing as-yet unmanageable.

Views 189, Upvotes 10  
Ios Dev
27th September 2017

Developments

I'm *almost* ready to do the upload to Apple, but I'm finding myself being quite fussy.

Views 78, Upvotes 5  
Daily Blog
26th September 2017
I need to remember that the new blog uses BBCode, not html like WordPress used to use!
About ten times, whilst posting yesterday's game, I accidentally stuffed things into html elements, and the server had a whinge at me.
D'oh!

Views 122, Upvotes 12  
Daily Blog
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