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5th December 2017
Logging into the Mac, I copied the AGameAWeek Framework folders over, and tried to run a lengthy scrambled mass of "Terminal" (stop calling it Command Prompt, Jay!) commands in order to get it compiling.
After about an hour or so of tweaking the command, I got the thing outputting GLFW errors, which is an improvement from what I started with!

Views 69, Upvotes 30  
Daily Blog , 2018 Framework
4th December 2017
It's definitely picking up the controller..

Views 44, Upvotes 9  
Daily Blog , 2018 Framework
3rd December 2017
Time for another test.
If you're bored, are running Windows, have a controller or two at hand, and want to help out, please give this test a run.
Download the Test Here
(Windows only, right now. Linux is.. ... Being Linux!)

Views 71, Upvotes 11  
2018 Framework
3rd December 2017
OK, the mouse stuff seems to be working with overscan, now, which is good.
Additionally, the Game Controller code appears to be kinda ok.
I've set up the engine/framework/etc to assume all controllers are "The player's input", so I'm going to be doing 1-player only stuff until I can be bothered to faff about with it some more and implement multiplayer controller code!
Unfortunately, I don't 100% trust what GLFW3 is telling me.
The controller input list here is suggest...
Views 46, Upvotes 9  
2018 Framework
3rd December 2017
Mouse, and of course, touchscreen.
They both took a bit of a tumble, last night.
The overscan seemed to be working, but I was only testing it with controllers, since the overscan is typically only used on Android TV versions of the games.
Yesterday, however, I chose to reuse the overscan functions on iOS.

Views 45, Upvotes 10  
Daily Blog , 2018 Framework
2nd December 2017
<- 4:3 | iPhone ->
The menu seems to be scaling fairly well, which is nice.
Poor single-pixel Platdude outline looks a bit gnatty, but that's "GL_Nearest" sprite scaling for you :\
I'm confident that, once on an actual device, the resolution increase will help to fix that.
Views 31, Upvotes 11  
2018 Framework
2nd December 2017
I must've spent about 5 hours, yesterday, trying to find the right sound for a new AGameAWeek Jingle.

Views 38, Upvotes 10  
Daily Blog
1st December 2017
Yesterday was a horrific day.

Views 37, Upvotes 4  
Daily Blog
Credits Blog
30th November 2017
A simple AddCredits command, as well as default credits and a bit of scrolling, along with a nice swirly background.
It all comes together to make a nice and simplistic little credits screen.
Views 46, Upvotes 16  
2018 Framework
30th November 2017
Also available on SoundCloud or in the Pulp'ish Album.
I know it's not Friday!

Views 31, Upvotes 6  
Daily Blog
29th November 2017
Yesterday was a code-less day, and I expect today will be much the same.

Views 53, Upvotes 6  
Daily Blog
Beep! Blog
28th November 2017
*beep*
I added the generic menu beeps, last night.

Views 56, Upvotes 8  
Daily Blog , 2018 Framework
27th November 2017
Or at least, the most basic of options work, anyway.

Views 46, Upvotes 6  
Daily Blog
27th November 2017
Seriously, though, I hate doing menus.
Instead of finishing things off, last night, I instead gave up and rearranged a bit of my bedroom. Because.. Anything but Menus!!

Views 44, Upvotes 5  
Daily Blog
26th November 2017
A nice and simple (and awfully familiar looking) options screen.
Next I need to implement the options, since they're currently not actually doing anything at all!
But, yeay, options!
Views 24, Upvotes 5  
Daily Blog
Options Blog
26th November 2017
I need to add a bunch of default options to the menu, for generic functions like Fullscreen, Debugmode, Overscan and things like that.
However, I also need to consider future projects, too.

Views 32, Upvotes 9  
Daily Blog , 2018 Framework
Start... Blog
25th November 2017
It's a start..!

Views 41, Upvotes 12  
Framework 2018
25th November 2017
Spent a few more hours working on getting things a little neater.

Views 28, Upvotes 3  
Daily Blog
24th November 2017
I scrapped the idea of getting AndroidDev working on the PC.
It just isn't going anywhere.
.. But I wonder.. What would happen if I install the Android SDK/NDK devkit into one of my new Linux VirtualBox installs?
Would that work any better?!

Views 40, Upvotes 12  
2018 Framework
Nope... Blog
24th November 2017
Android still isn't do-able.

Views 35, Upvotes 9  
2018 Framework
24th November 2017
Also available on SoundCloud or here, in the Music Archive.

Views 19, Upvotes 3  
Daily Blog
23rd November 2017
Been trying to get High-Res Screenshot mode working.
It'd be nice to have 1920x1080 screenshots from the engine, but trying to get OpenGL to render to a buffer larger than the screen resolution (my laptop's only 1366x768) seems to be quite a bit trickier than I thought.
At the very least, I don't think it'll be something I can support outright, and will instead attempt to get it working "for me", and warn against widespread use.
Unless, by some miracle, I find a foolproof w...
Views 30, Upvotes 10  
2018 Framework
23rd November 2017
The iOS edition of the new framework now crashes upon loading.

Views 33, Upvotes 7  
2018 Framework
23rd November 2017
I swear, if I see another system update, this week, I'm going to go crazy..

Views 34, Upvotes 7  
Daily Blog
22nd November 2017
I swear it only just updated with the Fall Creators' Update a week or so ago. But, nope.. doing it all again!!

Views 98, Upvotes 9  
2018 Framework
22nd November 2017
I spent FAR too long working on a Triangle, yesterday.

Views 66, Upvotes 5  
Daily Blog
Rest Day Blog
21st November 2017
Been coding WAY too much, these past few weeks.
I needed another rest day!

Views 30, Upvotes 5  
Daily Blog
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AGameAWeek - Games by Jayenkai