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11th February 2018
Stupid iOS!
"Alert" says the debugger in XCode.
And that's all.
Quite what that means, I've no idea. Could literally be anything.

Views 100, Upvotes 22  
Daily Blog , Flappadiddle-doo , 2018 Framework
10th February 2018
AHA!!!
.. Can't show you any of the results, yet, though, as the entire framework's graphical stuff is currently all commented out, until I convert everything from GLFW to GLES.
But that's a VERY important step in getting the thing up and running on iOS.
Previous attempts have spewed out thousands of Linker errors, but now I'm fairly confident that I vaguely might maybe know, roughly, what I might have been possibly doing wrong!!
Views 56, Upvotes 19  
2018 Framework
10th February 2018
Plenty of stuff got done, yesterday.

Views 87, Upvotes 20  
Daily Blog , Flappadiddle-doo
World 2! Blog
9th February 2018
World 2 will be a bit leafy.

Views 104, Upvotes 27  
Gamedev , Flappadiddle-doo
9th February 2018
I've spent far too long, this week, trying to get Android and iOS Framework support up and running, but am going to have to leave it for the next few days.

Views 117, Upvotes 25  
Daily Blog , Flappadiddle-doo , 2018 Framework
8th February 2018
I spent a bit of time looking into Pico-8, yesterday, (Spurred on by SkyBerron posting this teeny weeny version of SpikeDislike) but it's a wildly different language than I'm used to.
Lots of little bytesized bits of code, and a methodology that I'm just not used to.
I'm sure that, with a little more poking and prodding, I might learn to code well in the language, but for now I think I'd much rather be sticking with my new C++ Framework.
But the bug is already starting ...
Views 217, Upvotes 21  
Daily Blog
7th February 2018
Over on the Lexaloffle forums (!?), SkyBerron has done an even smaller version of SpikeDislike than my CPC 10-Liner version, from the other day.
Managing to cram all the playability into just 278 characters, the game's missing even more of the combo system than my 10 liner edition.
It's not easy, adding combos, when the code is that cramped!
Head on over, give it a play, and be sure to give it a like whilst you're there.
Views 118, Upvotes 21  
Spikedislike
7th February 2018
Seriously, though, why is this so bloomin' complicated!?

Views 81, Upvotes 14  
Daily Blog , 2018 Framework
Rest Day Blog
6th February 2018
Yesterday was supposed to be a day full of Mobile-Dev, but instead, I simply spent the day relaxing, and playing an alarming amount of Flappadiddle!

Views 47, Upvotes 5  
Daily Blog
5th February 2018
Yeay!
Thanks to all for testing.
Rychan - I see the hitbox detection has been improved somewhat also which is cool
A little more forgiving, this time. The original game was a little "too" mean when it came to bird vs flame hits!

Views 55, Upvotes 9  
Daily Blog
Pico-8? Blog
5th February 2018
In a reply to yesterday's Ideas post, Michael Adcock (@adcockm) suggested I look into Pico-8 development.
He then (via Twitter) brought up the fact that I couldn't do it with my new C++ framework, so the idea of attempting it is a little less appealing.

Views 97, Upvotes 16  
Ideas , Suggestions
5th February 2018
If you haven't yet tried out Flappadiddle-Doo's first release, please give it a try, and let me know how well it does or doesn't work on your given system.
Thanks for trying.

Views 111, Upvotes 23  
Daily Blog , Flappadiddle-doo
4th February 2018

First test!


We'll call this the proto-test, since I'm still not 100% sure things are going to run AT ALL, let alone well!!

  • Windows Download
  • MacOS Download
  • Linux Download


  • Views 295, Upvotes 35  
    Flappadiddle-doo , 2018 Framework , Experimental
    4th February 2018
    This Tuesday we're kicking things off slowly.
    Each Tuesday through February, I'll be adding to Flappadiddle-Doo, to bulk it up beyond the original concept, and fixing up any quirks in my new Framework along the way.
    But once we hit March, I'll be heading into the regularly unplanned insanity of AGameAWeek.

    Views 303, Upvotes 22  
    Ideas , Suggestions
    4th February 2018
    I can't remember the last time I added an icon to a Windows game!
    .. I'm not even sure if I ever did...!
    Views 154, Upvotes 15  
    Flappadiddle-doo
    4th February 2018
    Oh, the joys of having the ability to generate your background from tiles

    Views 106, Upvotes 23  
    Flappadiddle-doo
    4th February 2018
    I had to rejig a small amount of the framework, yesterday, to allow me to access the controller's thumbsticks separately from the d-pad.

    Views 83, Upvotes 15  
    Daily Blog , 2018 Framework , Flappadiddle-doo
    3rd February 2018
    (YouTube)
    Finally got the Bonus Eggs working the way they should.
    You can now collect them, flap around with them, and earn extra points by having them with you.
    Next up is adding Flame Bars back into the mix, to make the levels a little more difficult to navigate around.
    Views 22, Upvotes 3  
    Daily Blog
    3rd February 2018
    Scoring's been added to Flappadiddle-Doo, and the new bonus mechanic is integrated to the scoring, but isn't yet added to the gameplay.

    Views 83, Upvotes 16  
    Daily Blog , Flappadiddle-doo
    Wiki Work Blog
    2nd February 2018
    Continuing my trek through the Blog, (fixing old broken links, adding references to associated games, etc) I'm now up to page... 150! Out of 5000+
    As an example of how the Wiki will be grown, the Wiki page for Alien Deathmatch 2 is now nice and populated with just links to various blog posts.
    I'll also need to add in elements that are on the game's release page, but AD2's actually surprisingly sparse, as far as that goes.
    Once I've sifted through all the pages, adding ...
    Views 68, Upvotes 5  
    Daily Blog
    2nd February 2018
    I think I've got everything ready.
    Or at least, all the important bits.

    Views 60, Upvotes 9  
    Daily Blog , 2018 Framework
    1st February 2018
    The Enter Your Name screen is now back in the framework, and works pretty much the same as it did before.

    Views 86, Upvotes 7  
    Daily Blog
    64x4 Blog
    1st February 2018
    I started work on the "Enter Your Name" screen, yesterday, but ended up doing something vaguely, but not entirely related!

    Views 55, Upvotes 9  
    Daily Blog , 2018 Framework
    31st January 2018
    Yesterday ended up being much more productive than I intended it to be.
    With the Linux re-installation, the CPC coding and the ALChoon, I managed to get a fair amount of stuff done.

    Views 44, Upvotes 9  
    Daily Blog , 2018 Framework
    10Dislyk Blog
    30th January 2018
    Over on Twitter, earlier, @Magic_bane suggested that I should enter this competition.

    Views 428, Upvotes 28  
    Amstrad Cpc , Spikedislike
    30th January 2018
    Hello.
    Welcome to a test!
    You can Download Linux Test 2 here
    Please note : This isn't a game, it's just a test!
    Views 107, Upvotes 8  
    2018 Framework
    30th January 2018
    So, yesterday didn't go as planned.

    Views 271, Upvotes 3  
    Daily Blog
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