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24th March 2018
Oh, pants..
The iPad got down to 40% before crashing, today, and once plugged back in stated it had 3% battery remaining.
That's really not good...

Views 24, Upvotes 3  
Daily Blog
Hmm.. Blog
24th March 2018
iPad died at 30% battery again, last night. That's not a good sign.
Ignoring the imminent failure of my own technology, I spent most of yesterday trying to get iOS and Android working again, but failing to get anything going whatsoever.

Views 56, Upvotes 19  
556
23rd March 2018
I really need to work on the game, today. I've mostly neglected it for the past couple of days, and that's no good for AGameAWeek!

Views 41, Upvotes 8  
556
22nd March 2018
After the backup and restore, the iPad battery seems to be back to "normal" operation.
I had an hour or so of YouTube time, wrote this week's Socoder newsletter and attempted an ALChoon in KORG Gadget, and the battery was still at about 40% by around 5pm.
A lot of faffing around for functionality, but at least I don???t have to buy a new sodding iPad, now!
Views 29, Upvotes 4  
Daily Blog
22nd March 2018
For the past few weeks, my iPad battery's been conking out halfway through the day, with about 30% remaining.

Views 106, Upvotes 21  
Daily Blog , Ios , Apple , Ipad , Battery
21st March 2018
It doesn't help that my keyboard occasionally does double-taps, so about 5 or 6 deleted versions had me typing things like moodel, or cllick..
You can actually see a couple of double spaces in this version, but I figured they're passable!
Bah, humbug.
Views 33, Upvotes 7  
Daily Blog
21st March 2018
I intended to get a lot of other stuff done, yesterday, but my mind wandered off into the realm of "Fun multiplayer thing I can add to SoCoder".

Views 29, Upvotes 10  
Daily Blog
20th March 2018
Action-Based Snake game seems to be the plan for this week.
It's mostly based on the abandoned Action part of the Biscuit game, but feels much better as a standalone game.

Views 36, Upvotes 14  
556
19th March 2018
Spent nearly all of today working on 3D Printing stuff.
Most of the day was focused on the little Pixelart tool I started last month. I wrote a little STL format exporter, and although it's all kinds of messy, the Slicer tool seemed to be quite happy with the garbled mess I was giving to it.
As a result, this lovely little fella got printed out.

Following on from that, I did a little bit of neatening to my Pixelart-To-3DModel app, and I've posted the results here, at SoCod...
Views 40, Upvotes 12  
Dev Tools
19th March 2018
Each week, an influx of thoughts and comments on that week's game bombard my inbox.
Let's see what @RSKGames thinks about the biscuit game!
You can Download "Roland Eats a Stale Biscuit" here

@RSKGames


Views 179, Upvotes 35  
Daily Blog
19th March 2018
This week's game will probably be based on the Action-Snake thing I attempted to add on to the Biscuit game.

Views 17, Upvotes 3  
Daily Blog
18th March 2018
Guide Roland around the maze, using the many blocks to push his biscuits into an area he can eat them from.

Views 193, Upvotes 29  
Release , 555 , Roland
18th March 2018
I'm still not happy with the background for the Biscuit game.
It's currently "Generic Starfield #1287894372", but I feel like I could possibly come up with something a bit more interesting.
I'll be giving that a go, later.

Views 40, Upvotes 11  
Daily Blog , 555
17th March 2018
Todo-list
1. Need some kind of background, although I'm not sure what that might be.
2. Need to add the online scores, which at this point will just be "Number of levels complete"
3. Need to add the tutorial to the first level.
Otherwise, the game's nice and playable, and BOY can it be fiendishly difficult! (Either that or I'm just rubbish at it..)
Views 72, Upvotes 5  
Daily Blog
17th March 2018
Couldn't get to sleep, last night.
The Level Layout grid was keeping me awake, as I considered how many alternative ways I could figure out the many possible sets of numbers.

Views 70, Upvotes 14  
555 , 2018 Framework
16th March 2018
After a bit of a chatter on this SoCoder thread, with help from Spinal and RSKGames, I eventually ended up with a spiral-based level selection.

The main menu is now a big bunch of uninteresting looking squares.
The middlemost square is initially unlocked, and as you complete levels, adjacent levels will unlock.

Views 69, Upvotes 21  
555
DELETE! Blog
16th March 2018
Yeah, the "After eating, go crazy!" stuff isn't working out.
The two sections, puzzle vs arcade, are TOO different, and don't really work well together.
Having it happen every single level just became repetitive, far too quickly.

Views 42, Upvotes 9  
555
15th March 2018

Views 45, Upvotes 13  
Otakupunk
15th March 2018
SamuelAFalvoII on Twitter suggested something, yesterday.
The biscuit game might be being tweaked as a result.

Views 10, Upvotes 2  
Daily Blog
14th March 2018
Added most of the animations, today, so everything's looking vaguely decent.
Tonight/tomorrow will be designing a menu layout.
I'm currently thinking of doing a grid, and unlocking surrounding levels. It'll be an easy enough way to do it, and I should probably try to come up with a reusable version of that sort of menu, to go into the Framework.
Aaah, the joys of doing menus!!
Views 34, Upvotes 9  
555
14th March 2018
As I continue to tweak the level generator, I've somehow managed to get it to make a few rare 3-biscuit levels.
They're incredibly few and far between, but every 100 or so generated levels brings a 3-biscuit level to the forefront.

Views 47, Upvotes 12  
Daily Blog , 555
13th March 2018
(YouTube)
Apologies if anyone else is having issues with their virus checker, or other battles to get the game running.
Views 56, Upvotes 9  
Otakupunk
13th March 2018
Although I've now upgraded the level generator to handle more than 1 biscuit at a time, the maximum it seems to be able to make levels with is 2.
After that, biscuits keep falling off the level, and the levels aren't completable.
So, one or two biscuits at a time, but the levels are still kinda samey.
Although the generator's coming up with nice and complex paths to get the biscuits, the end result is that you can complete the level much easier if you just ignore the complex pa...
Views 31, Upvotes 5  
555
13th March 2018
What to add to the Biscuit game?
Unsure of what else I can throw into the mix, I'm now instead considering just having a second and possibly third biscuit in the levels.

Views 59, Upvotes 22  
Daily Blog , 555
12th March 2018
Tonight I worked on the level generator for the Biscuit Puzzler, and it seems to work reasonably well.
The main problem now, is that with one biscuit in a grid of 5x5, the gameplay's more than a little repetitive.
I'm going to have to see if I can come up with something a little more interesting to keep the game alive.
As it stands, though, there's some fiendishly difficult puzzles coming out of the generator, and that's good to see
Views 37, Upvotes 10  
555
12th March 2018
Last night I rejigged a lot of the Scrabble Scoreboard, and especially focused on the GUI a little. That Undo button still doesn't quite work, with it being tucked right at the top of the screen, but otherwise the new GUI looks a little more usable.

Views 94, Upvotes 22  
Scrabble Scoreboard
11th March 2018
Had a nice long game of Super Scrabble against Mum, today, and the games last much longer, as expected!
Took about 2 hours, or thereabout, before one of us had won*.


Views 77, Upvotes 23  
Daily Blog , Scrabble Scorepad
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