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Quick update from earlier... Blog
18th June 2010

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There we go!

Using the buffers I mentioned earlier, and pasting 100*32x32 pixel sprites onto those buffers (32x3200 pixel buffers) I've created 8 completely independent reels, each with their own selection of 100 slots.

Drawing onto those reel buffers slows us down, and takes around about 2 or 3 seconds to do, so you wouldn't be doing that in realtime.. But once the reels buffers have been drawn, we can slam them up on the screen with pretty much no slowdown whatsoever.
Essentially, that's just drawing 8* pictures on the screen, and it can do that without any hassle at all.

(It's actually drawing each reel twice, so that it can wrap around neatly, so.. 16 great big 32x3200 images are being slapped on the screen at once!!)

After that, I've still got about 30 pictures that I can draw without hitting any slowdown.
1 will obviously be the foreground overlayed image, then you've got the buttons, and the cash display, things like that..
But those will be easy enough to add, and shouldn't take me over the sprite limit.

So, um, yeah.. There's that!

This is (finally) some actual iPhing development progress!!!
Alrighty!!
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