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Y7 - D175 - Quick Retry? Blog
25th June 2015

Developments


I honestly never considered the time it takes to restart a level in SpikeDislike3 to be all that much. If nothing else, it gives you a second to stop, breath, and prepare for the next attempt.
But bloody hell, the number of people asking for a "Quick Restart", is MENTAL!!!

Yesterday I spent a good number of hours rejigging the way the saves work, and a lot of other things necessary for the new "Quick Restart" to work properly. (Previously the saves only saved when the menu reloaded, but if the menu never reloaded, the game would never save!!)
It's been a shocking amount of work, but I've now got a new quick-menu in place.

SD3_Quickstart

It'll default to being switched on.
You can switch it off in the Options menu.
It currently only appears if you fail a level, although I might tweak that, I'll have to keep playing with it, and decide on what's best.

Expect this new QuickRestart menu to appear in the next release, which should be some time next month. ...I prefer to add awesome new themes, rather than rubbishy boring menu-based features!!!

-=-=-

Daily Doodle : PlattyKitty hates the Vacuum



Platdude's cleaning up, but PlattyKitty isn't too keen!

Mailbag

Today's mailbag is empty again :'(

If you'd like to stuff my mailbag, (please do!) you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.

Dislike on OUYA!

OtakuPunk's posted his review of the OUYA edition of SpikeDislike3.
o/yeayo/ (I'm a big fan of OtakuPunk. He does very professionally made videos..)

The OUYA and GameJolt editions are free, but only contain 1/3rd of the full game's features, and the iOS version has that lovely GameCenter stuff, so it's obviously the best
Views 10, Upvotes 3  
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