New games every week!
Y7 - D172 - Kabooom Blog
21st June 2015

Developments


I'm still fiddling about with the level generator for the new Boxsplosions game. Currently it's coming up with either of two level styles.
Either the arena a HUGE and has one or two targets to hit, thus leading to a huge chasm where not much happens, or it's generating a teensy tiny level that's completely flooded with millions of little bloody targets, which completely kills any sort of gameplay mechanic.
It's going to be hard to get it to balance that out, without ending up with incredibly similar looking levels.

411_003
It can get a little bit quiet, when there's nothing around for miles!!

I'm now wondering if I should start to design something else to fit into the world, be it graphical styles or music or different soundscapes. .. Or the whole lot in themes.
No idea if I can keep that up, though...

I'm also finding that I need to set the right sort of zoom for the camera, too. Too far out, and everything is small and unreadable. Too far in, and the huge arenas become overwhelming.
It'll be hard to figure out a LOT of the things that are going to be needed for this game to work successfully.

Hmm...

-=-=-

Daily Doodle : Traffic Control



Platdude helps out on an empty road, but is unsure if he's really necessary.

Mailbag

Today's mail comes from Socoder regular Rychan

Who is your least favourite games character?

Rychan



LEAST favourite?
Hmmm..
My sister used to have the Spice World videogame on the Playstation.. Does that count?
Or how about Pen Pen Triicelon?
Although, to be fair, those are just bad games, not bad characters.

Any character that only exists in order to tell you what to do next, thus acting like a constant smegging tutorial.
Omochao springs to mind.
Nnnngh...

If you'd like to stuff my mailbag, you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.
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