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Y7 - D165 - OK, Now What? Blog
14th June 2015

Developments


With SpikeDislike3 out the door ('ish), ChuckABall ready to relaunch (chuck?) and Invisible Munky already getting played by at least one person, it's time to think ahead to what project comes next.
For a while, I've been wondering if I should attempt a newer edition of Boxsplodings.
It's a fun little game, but was quite limited by the number of levels and how they were organised.



Rejigging it with something more like New-ChuckABall's menu style would be nice, but would also require fore-planning on the game's side. ChuckABall only works because EVERY level has a single working possible solution. A new Boxsplodings would need something similar.
The previous edition saw me having to hand-design each level, and then test, test and test again to ensure it was do-able.
A newer version, with a ChuckABall number of levels, would require the game to not only design the levels, but also ensure that there is a specific solution to each one.
That might take a bit more planning than I'm expecting!

But I do like the game, and it'd make for a neat iOS release, so that's probably going to be the game that I tackle next.

As for those other two iOS releases.. .. Still waiting for review!

-=-=-

Daily Doodle : The Grand Opening



Platmayor opens the latest shop. But only Platdude has come to see.

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If you'd like to stuff my mailbag, (Please do!) you can do so right here, at https://bit.ly/AGAW_Mail. Send comments, questions, game ideas, thoughts and more, and they'll probably turn up here, eventually.

Me : Not Here

Events of yesterday ended up being posted, over at PocketGamer.com, and also got quite a bit of Twitter-Attention, too.
Of course, that won't change ANYTHING, and I'll still be waiting the obligatory stupid-delay before Apple get around to re-reviewing the game.
Hopefully, this time, they realise it's a FUCKING SEQUEL..
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