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Projects On The Go... Blog
19th April 2015
Another big gap, as I try to figure out what's happening next. I figured you guys oughta be kept up to date with current goings on, in the world of AGameAWeek, so here's a rough bit of blogging so that you can vaguely assume you know what's going on!

Current projects are..
1. Kee Bo Ard Go Deep
Another sequel in the Kee Bo Ard collection. I've so far built a fairly capable engine, but am struggling to decide exactly what I'd like to do with it. I've got the game up to a "You can complete a level" point, but the levels are currently bland and unexciting. As such, the game's been stuck in limbo for a couple of weeks, and I'm not sure if it's going to get any further than that.
I'll probably abandon it, even at this fairly late stage.

2. Something Unknown
I have an idea of what I'd like this game to be, but at the minute it's all a little bit haphazard. I think the game needs more time in the Oven of Insanity, before it's ready to reveal itself. At the moment, it's four controller controlled ships that float about the place, and not much more than that.
Basic issue.. I sort of know what I'd like to do with it, but haven't yet decided how best to do a big giant scrolling tilemap that I can split-screen, smoothly, for up to four players! Yikes!!!

3. Something Flippy
I started this game, this morning, after an odd dream popped it into my head. The controls seem to be working, but will the game? Only one way to find out!!

Other recently abandoned projects include..
1. SpikeDislike3
Although this game started off well enough, it hit a brick wall. I need to add more thought into the way the game's built up, this time around, as it requires a couple of extra components to get everything flowing well. I'm leaving it on the backburner until it's ready.

2. Voyager Flight
Back in my Amiga days, I wrote a silly little Star Trek game, where you had to guide Voyager home through a wormhole, without hitting the ominous splodgy balls..
I keep meaning to remake this game, but would like it to make a little bit more sense than "Dodge the giant balls!" That requires art!! Eeeek!

3. Platdude in The Flower Garden
I've completely forgotten what I intended for this one, but I've made a folder, and drawn some flowers. .. *shrugs*

So, that's what's going on. Or rather, not!
It's odd that giving myself more time for each game is seemingly resulting in LESS output. I'm not entirely sure why that is, but I'm still assuming it's something to do with having overdone it over the past couple of years. I've written over 90 games in the space of two years, and realistically, that's a LOT of stuff!!! If you consider that I also tried not to repeat myself too much, it becomes quite a substantial number.
And even now that I'm struggling to produce anything, I'm still finding myself looking back at the past couple of year's worth of Monkey-X games, and thinking "Nah, that's too much like X/Y game".
The next game is around the corner, though. I'm certain of it! I just need to buckle down, and get some proper coding done.
Hopefully there'll be a game here by the end of the month.

Wish me luck!
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