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JNKBombers - Update Blog
13th May 2014
As the game continues to get built up, I've started to work on a generic looking menu system for it.
JNKBombers_009
Yep, it's as bland as bland can be, but the point of the menu is simply to get you into the game, so .. for the meantime, that's as good as you're going to get.

The menu works for "Player One", and is also controllable via touchy/mouseyness, but mostly it's a player one thing.
Up and down for options, left and right to select.
If you head up to the top line, you can select your Bomber.
In addition, anyone hitting A/B (Cross/Circle on PSX pad, O/A on OUYA pad) can join the list of players at the top, and similarly, X/Y (Triangle/Square, U/Y) will leave the list of players.
Again, only "Player One" gets to play with the menu, but otherwise players are free to select their bomber of choice.

This menu, as bland and unimaginative as it is, has taken most of the day to figure out so that it happily scales to different screen resolutions and things. Gawd, I hate doing menus and GUIs in general.
...
Which makes tomorrow all the more chaotic, as I need to create a working shop GUI that can be used with multiple players at the same time..
Oh boy, that should be fun!!!
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