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Random Waffling Blog
21st February 2012
I struggled to get anything new started, today..
I'm not 100% sure why that is. Perhaps I woke up too early, or maybe it's that "End of Project" exhaustion, who knows.
I think it's the first time this year, that I've hit that particular wall, and as a result I pretty much just sat about playing games all day, and not actually achieving a damned thing.

-=-=-

My head appears to be clumping together a batch of ideas I've had, taking previous little board-game ideas, and smushing them into a sort of "Jayenkai's Compendium of Board Games" thing.
The thing is, each one of these "little" ideas is probably WAY too big for AGameAWeek.
For starters, they pretty much all require a decent level of AI, as well as that all important "not shit art" thing that people keep nagging me about.
Could be tricky.

I attempted to start the "Definitely not Cluedo, Honest!" game, this morning, but given my none-coding mood, that didn't really work out well at all!

I will say this, though.. If the first Tuesday in March ends up with a boardgame attached, assume there's another 3 on their way.

-=-=-

Meanwhile, in the world of iOS


Unijuggler's first update is now available online.

These are just some of the AWESOME advancements in the Unijuggler Update
1. There's a "beep" sound every few juggles, which isn't probably all that big of a deal, but seemed somewhat necessary.
2. The balloons are now 10% transparent. This makes the whole game 15,000,000 times better!
3. When you pause the game, there's a little "Tilt Sensitivity" option across the bottom of the screen, so you don't look like an idiot, waving your arms about the place.
4. Popping balloons off the top of the screen will no longer result in random floating props!

As you can see, that's one heck of an important update, and I'm sure you're all scrambling to get at it.


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