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Calendar... Blog
6th December 2011
ugh..

I need to make a calendar for the iOS edition.
The Win/Lin/Mac (WiLMa) edition is also a bit screwy, so we'll add "New Calendar" to the 2nd releases todo list.
Might as well see if I can code 2 things at once, then, and rework the calendars at the same time.

-=-=-

Note : I haven't started any of this, yet... went and did the big Xmas shop, today! (mmm... Mince Pies!)

So, here's what I'm thinking.

1. Switch to a weekly view
The monthly view's got a few obvious kinks in it, so it'll be easier to show things in a weekly view.
You can also swipe through the days and weeks a little quicker, if I add a little swipey/scrolly momentum to things.

2. Cards
Instead of having the sidebar show the level names, enemies and scores, I can place quite a bit of that into the day's "card", and have it look a little more compact.
On the WiLMa edition we'll still have the sidebar for extra details (frozen, credits, lives used, etc) whereas the iOS's extra details will have to be an extra tap.

3. Weekly Baddy
Give each week a vague theme, by selecting one bad guy, and making him pop up in the first level each day, perhaps making him the boss of the final Friday level, or something?
This gives me 2 new targets to aim for. First, I need to allow for main enemies becoming bosses, and second.... hmm... would be nice if I occasionally threw in some new baddies...
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