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Bye Bye Barry Bee!! Blog
14th April 2011
I'm thinking, I'm switching, I'm testing and tweaking, and nothing so far seems good.
D'oh!!

Barry Bee looks ok, but plays like a bag of crap.
I'll leave it where it is, though. At some point in time, I might manage to make a playable game out of it.
Not now though. Not in the mood!
-=-=-

So, I had a tweakabout with the framework yesterday, and realised I needed an easier way to switch to Profile mode, should the coder/game require it.
...
eeek!!

I'll do that later!
Probably when I restart Puzzobomb again.
That's going to be another one of those times where I need a way to get a setting in one file over into another. Stupid feckin' modern day coding. God awful mess of gubbins here, I swear..

Today I'm started a new/old project.

I thought about what does/doesn't work, and I'm now trying something with both accelerometer and touchyness, to see how well that works.
Might be alright..
not sure..


All I know is that I currently have a crapload of Coconut-based icons in my Jayenkai App folder!
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